Activity › Forums › Apple Final Cut Pro › FCPX imports and exports low quality
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Vesko Urukov
May 6, 2016 at 7:19 pmYES! Thank you! That was the problem!
I don’t understand why the viewer would determine the export options??? Until i switched to better quality, I was not able to exports as non-proxy source…
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Nick Toth
May 6, 2016 at 7:25 pm[Vesko Urukov] ”
I don’t understand why the viewer would determine the export options??? Until i switched to better quality, I was not able to exports as non-proxy source…
“It doesn’t really. But there is the choice for original/optimized or proxy there. I think it’s a weird place for it. I never have to use proxy anyway so I’ve never had to deal with it.
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Vesko Urukov
May 6, 2016 at 7:37 pmYes, I switched that too. I guess that was the one that did the trick. Thank you very much, sir!
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Joe Marler
May 6, 2016 at 8:26 pm[Vesko Urukov] “I think I now understand they the footage looks low res during the editing process, but why does the exported file (exported as source) look low res?”
This is a logical question and many people before you have asked the same thing. Intuitively when you select Media>Proxy in the VIEWER, you interpret that to affect only the viewer not file export characteristics. However it does literally say “Media”, so you are actually selecting proxy media vs original for all operations — including export.
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Bill Davis
May 6, 2016 at 9:22 pmThis is correct.
If all you need is a simple SD downrez to email to a client – you can export that out of a Proxy storyline just fine.
But if you are working with something like R3d or Alexa files, you need to swap the project to point at your Original media in order to get the highest quality exports.
Also, be aware that there’s going to be a LIMITATION on the potential quality of any export which is limited by the original footage import you did.
Obviously, if you import old SD masters, it makes little difference if you tell X to do a 2k export – It will do it’s best, (and sometimes thats surprisingly good) but it can’t literally up-res or create more or better pixel data than was in the original file.
Understanding this “pools of referenced content” system – helps you understand why some inexperienced editors get into trouble when they, for example, import R3d files – then do an Optimized ProRes 422 transcode in X, then feel it’s OK to dump the original big Red files to recover hard drive space! That’s not an issue if you’re ONLY going to export ProRes 422 masters, but doing so LIMITS X’s ability to point back to the Original Media if you ask for truly high resolution exports. If you’ve tossed your 4k master files, you’re just not going to get real 4k out when you share.
Hope that helps.
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