Activity › Forums › Creative Community Conversations › FCP X “tracks” idea…
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Charlie Austin
February 25, 2013 at 10:53 pm[David Lawrence] ” Why couldn’t the best ideas of track-based NLE’s and DAWs be brought together? I see no reason why working with both digital picture and sound shouldn’t be a completely fluid experience. That’s what I want in my ideal world ;)”
I’d change the above to read “…trackless NLE’s, and track based DAW’s”… But I agree. 🙂
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~”It is a poor craftsman who blames his tools.”~
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Charlie Austin
February 25, 2013 at 11:06 pm[Michael Gissing] “I think the fact that Roles were a hasty bolt on seems to indicate that a coherent master plan for managing sophisticated audio management and mixing function didn’t exist.”
I really don’t think they were a hasty bolt on. In fact, there are lot’s of interesting, unimplemented things in the code…
https://alex4d.wordpress.com/2011/07/18/secret-fcpx-xml-multi-user-editing/
https://alex4d.wordpress.com/2011/07/19/secret-fcpx-4/
I just don’t think they were ready. We’ll see I guess. 🙂
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~”It is a poor craftsman who blames his tools.”~
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Michael Gissing
February 25, 2013 at 11:52 pmI see nothing that indicates layers of clips on tracks. Nor do I see a display of a a mixer layout hinted at. Without a UI display to manage layers or lanes or bussing other than by Roles tagging I see Roles as a patching and grouping behaviour not as elegant as bussing or temporary grouping.
If Roles can move to something more sophisticated that would be good. The lack of indication of how to display and manipulate those functions still indicates it is work in progress rather than a cunning master plan.
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Charlie Austin
February 25, 2013 at 11:56 pm[Michael Gissing] “Without a UI display to manage layers or lanes or bussing other than by Roles tagging I see Roles as a patching and grouping behaviour not as elegant as bussing or temporary grouping.
If Roles can move to something more sophisticated that would be good. The lack of indication of how to display and manipulate those functions still indicates it is work in progress rather than a cunning master plan.”
Fair enough. I agree it’s a work in progress, I guess I just believe that there is a plan, cunning or not. 😉 Again… we’ll see.
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~”It is a poor craftsman who blames his tools.”~
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David Lawrence
February 26, 2013 at 12:06 am[Michael Gissing] “If Roles can move to something more sophisticated that would be good. The lack of indication of how to display and manipulate those functions still indicates it is work in progress rather than a cunning master plan.”
Yep, not to mention the fact that all those posts are from July 2011, back when FCPX still had the Sequence.icns resource showing tracks. That image is now gone and perhaps those other secret hidden clues are as well. For all we know, all that stuff might have just been left over from an earlier, tracked version of FCPX.
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David Lawrence
art~media~design~research
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Charlie Austin
February 26, 2013 at 1:08 am[David Lawrence] “Yep, not to mention the fact that all those posts are from July 2011, back when FCPX still had the Sequence.icns resource showing tracks. That image is now gone and perhaps those other secret hidden clues are as well. “
Well, other than the .icns It’s all still there, as well as some other stuff. You’d think they’d have taken it out by now if it was all useless. Unless of course apple has no idea what they’re doing… 😉
“FFValidateAndRepair” = “Validate and Repair Sequence”;
/* The pop-up menu label for enabling Deep Sky project sharing */
“FFOrganizerProjectSharingStart” = “Start Sharing”;/* The pop-up menu label for disabling Deep Sky project sharing */
“FFOrganizerProjectSharingStop” = “Stop Sharing”;/* Guards */
“FFGuardDisplayNameFormat” = “guard from user %@ created on %@”;
“FFGuardAddName” = “Add Guard”;
“FFGuardRemoveFormat” = “Remove %@”;
“FFGuardConflictDescription” = “One or more of changes are protected by a guard owned by a different user. “;
“FFGuardConflictTitleRollBack” = “Cancel”;
“FFGuardConflictTitleAccept” = “Override”;
“FFSetGuardOnSequence” = “Change Guard on sequence”;
“FFSetGuardOnStorySegment” = “Change Guard on story segment”;
“FFSetGuardOnTrack” = “Change Guard on track”;
“FFGuardChangeOptions” = “Change Guard on story segment”;
“FFGuardAddUser” = “Add Myself to Guard”;
“FFGuardRemoveUser” = “Remove Myself from Guard”;/* Default name for an audio action layer */
“FFuntitled layer” = “untitled layer”;/* Create container with audio alert dialog */
“FFCreateContainerMessageText” = “You are combining audio and video clips outside the primary storyline.”;
“FFCreateContainerButtonText” = “Continue”;
“FFCreateContainerAlternateButtonText” = “Cancel”;
“FFCreateContainerInformativeText” = “The audio duration will be modified to conform to video frame boundaries.”;/* Add to audio only container alert dialog */
“FFAddToAudioOnlyContainerMessageText” = “You are combining audio and video clips outside the primary storyline.”;
“FFAddToAudioOnlyContainerButtonText” = “OK”;
“FFAddToAudioOnlyStorylineInformativeText” = “You cannot add video clips to existing audio-only storylines.”;
“FFAddToAudioOnlyCompoundClipInformativeText” = “You cannot add video clips to existing audio-only compound clips.”;EDIT: found a couple more, the last one may become my new signature. 🙂 OK… back to work!
/* No comment provided by engineer. */
“NumberedAudioChannel” = “NumberedAudioChannel”;/* No comment provided by engineer. */
“PeakIndicatorToolTip” = “PeakIndicatorToolTip”;/* Not yet implemented Alert dialog text */
“PE NOT YET IMPLEMENTED ALERT TITLE TEXT” = “Not yet implemented”;
“PE NOT YET IMPLEMENTED ALERT INFORMATIVE TEXT” = “The function you just attempted is not yet implemented”;
————————————————————-~”It is a poor craftsman who blames his tools.”~
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Herb Sevush
February 27, 2013 at 4:29 am[David Lawrence] “Why couldn’t a track-based NLE be just as powerful for sound as it is for picture? Why couldn’t the best ideas of track-based NLE’s and DAWs be brought together?”
I believe Sony Vegas started out as a DAW and then became an NLE, keeping much of the original DAW design, which is one of the reasons it is such an outlier in the NLE world.
Herb Sevush
Zebra Productions
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nothin’ attached to nothin’
“Deciding the spine is the process of editing” F. Bieberkopf -
Chris Harlan
February 27, 2013 at 4:46 am[Herb Sevush] ” believe Sony Vegas started out as a DAW and then became an NLE, keeping much of the original DAW design, which is one of the reasons it is such an outlier in the NLE world.
“It did indeed. It was Sonic Foundry’s multitrack followup to Sound Forge.
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