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Activity Forums Creative Community Conversations FCP X Strikes Again

  • Timothy Auld

    August 9, 2014 at 2:00 pm

    An index would be very helpful.

    Tim

  • Jeff Kay

    August 9, 2014 at 4:44 pm

    [Bill Davis] “I’m just saying that for the past 12 years, I’ve watched as people excoriated software for not having functions that I NEVER use”

    In hindsight I might be misunderstanding this a little. If this is in reference to a new version/update to a software (which is at least where we started) missing a feature/function/compatability that was present in an old version, then I do feel that is something that shouldn’t be excused.

    The primary reason from a user’s standpoint is that there is no design reason to remove functionality. There are certainly many commands/functions that one will use often and others will never touch, but having multiple ways to accomplish the same tasks is most certainly a good thing for robust software.

    Though there is a much more practical reason, in virtually every case the command/functionality hasn’t actually been removed. Programmers almost without exception never delete old obsolete lines of code, so version N of a software contains all of the code of version N-1 (fairly recently Apple with FCX and Adobe with a few of their softwares have done ground up rebuilds of code, this is the exception). While I’ve had more experience with this from AutoCAD updates over the years, there have been several instances over the years where a command had officially, as according to documentation, been ‘removed’, but only the button/menu option had been removed and it could still be used via command line.

  • Chris Harlan

    August 10, 2014 at 10:37 pm

    Love it!

  • Richard Herd

    August 11, 2014 at 5:05 pm

    Thanks Dennis.

    Unfortunately, I need the CS6 stuff. A link would be very helpful.

    The actual thing I have been researching is the audio of dynamic link: from PP to Audition. It does two things I don’t want it to do:

    1. It changes the time code from the source clip to the timecode of the sequence;
    2. It resamples my 16-bit timeline to 32-bit float.

    Thanks!

  • Durin Gleaves

    August 11, 2014 at 5:54 pm

    Hi Richard,

    I’ve made the CS6 documentation PDF available for download at
    https://forums.adobe.com/servlet/JiveServlet/downloadBody/4696-102-1-6281/Adobe_Audition_CS6_reference.pdf

    This and manuals for other versions are available in the Documents tab on the Adobe Audition User Forum: https://forums.adobe.com/community/audition/content

    I verified both of your reports. Clips that are render-and-replaced when sent from Premiere to Audition do appear to be converted to 32-bit float format. While this is generally the default format used in Audition for best results, I can certainly understand the desire to keep files consistent. As a workaround for now, you could convert to 16-bit before saving the file. I’ll need to do a little more research to properly confirm the second issue, but it does appear that embedded timecode may be reset on files that undergo the render-and-replace operation, such as when sent to Audition.

    I’ll dig into these a little bit further today and report them to the Premiere team. Thank you.


    Durin Gleaves
    Adobe Audition

  • Richard Herd

    August 11, 2014 at 6:10 pm

    Thanks a 1,000,000!!

  • Jeremy Garchow

    August 11, 2014 at 6:20 pm

    [Richard Herd] “Thanks a 1,000,000!!”

    thanks-a-one-million is now my go to phrase of praise.

  • Charlie Austin

    August 11, 2014 at 6:22 pm

    [Jeremy Garchow] “[Richard Herd] “Thanks a 1,000,000!!”

    thanks-a-one-million is now my go to phrase of praise.”

    Makes perfect sense if spoken with a cartoon italian accent… 🙂

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • Richard Herd

    August 11, 2014 at 6:29 pm

    Luigi, not Mario.

  • Dennis Radeke

    August 11, 2014 at 11:56 pm

    Thanks for jumping in Durin. 😉

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