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Fast – why leave AE and Motion out of the fun?
Robin S. kurz replied 10 years, 11 months ago 9 Members · 14 Replies
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Aindreas Gallagher
August 19, 2015 at 8:31 pm[Oliver Peters] “Motion is a considerably faster renderer and uses more real-time functionality. However, in actual projects, I still find the AE workflow much faster.”
Super yes. The few times I’ve used motion in production – even pre-X motion on older tower systems – when it can be real time, it generally blew me away? But once you exceed the realtime game it provides, things do bog down pretty harsh. I reckon the AE team are unquestionably getting their hands dirty now, even down to messing with the ram preview tabernacle (although that whole space bar play reengineering feels tangential to me) but AE’s issue is that the vast majority of their users are going to blow that Motion style light use realtime performance to pieces on a daily basis. And then they’re back where they were.
So almost why burn engineering to dangle it.I don’t know that there is a magic bullet to be had for radically altered AE performance, given adobe are dropping large research dimes like it’s going out of style to cement the cloud offering. Mind you that said – has anyone tried MB Looks 3 on a recent stacked iMac i7? MB looks renders like a complete maniac now. Part of me wonders if they’ve dropped the fidelity of the calculations. That said it’s Stu Maschwitz, so you’d think no. But I’ve never seen software do a sudden render sprint like V3 MB looks. I was throwing modified blockbuster on four shot split screens and premiere basically didn’t care. Random aside – but It’s a truly kickass MB looks release.
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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Oliver Peters
August 19, 2015 at 9:53 pm[Aindreas Gallagher] “Super yes. The few times I’ve used motion in production – even pre-X motion on older tower systems – when it can be real time, it generally blew me away?”
Part of the issue is that AE really doesn’t use the GPU very much for its standard effects and transforms.
– Oliver
Oliver Peters Post Production Services, LLC
Orlando, FL
http://www.oliverpeters.com -
Aindreas Gallagher
August 19, 2015 at 10:46 pm[Oliver Peters] ” AE really doesn’t use the GPU very much for its standard effects and transforms”
yes but the thing is that’s kind of flies in the pond. They attempted enacting specific GPU (I think) for some 3D, transforms and layer modes around CS 5 to 5.5.
It broadly turned into a mess and they effectively withdrew it? AE’s issue is that it confronts limitless use cases all the time every day. People generally forget this but on a thirty second spot with jam, AE improved radically between V7 (that’s native AE numbering with the curved edges in the GUI) and V8-9.
I think AE has photoshop issues. In that they’re both near civil service software. The fact that AE currently is telling you to forget you ever saw the multiprocessing settings while they go into the mines with pick axes is about as daring as a new subscription service could hope to be. That honestly bought a CC renewal from me. That is highly risque in a world of hardware leveraged free software.
AE in particular has mutual trust written all over it. I’m myself inclined to leave the engineers work away for eighteen months easy. let them blast away at the base of it. Some of the OSX metal plug-in experiments looked mad.
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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Robin S. kurz
August 20, 2015 at 10:22 am[Thomas Frank] “It baffles me we still have nowhere the Tools as what After Effects offers in Motion.”
Never mind that it caters to an entirely difference audience, even though there certainly is a lot of overlap. With maybe only a few percent (even of AE users) needing specialty tools such as the Puppet Tool et al. Not too sure what is “baffling” about a (one time) $50 app not being feature-sync with another that costs that per month either.
– RK
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