Activity › Forums › Adobe After Effects › CS5 is still wrong!!!!!!!!
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Chris Reynolds
May 21, 2010 at 12:17 amThats fine but it still makes our life harder as every online tool still has the pixel aspect set to 1.42. And you still haven’t answered my question as to which one is right
1920 x 1080 or 1050 x 576 as they don’t match up!!! Make it a preference if you have too.
Software is about ease of use!! Not having to manually scale objects in the x and y to fit comps. As we are in the cross over period for the last couple and probably the next couple of year we are constantly working with both SD and HD. As a graphics artist they preferred pixel aspect ratio of 1:1 hence why we work at 1024 x 576 in SD. If I make a circle at 1024 x 576 and pull it into any of my online suits which we have all been doing for the past 15years it look like a circle. That is with operators who have a train eye. We have broadcast monitors in all those suites along with plasmas. So if we can’t tell the how one earth is the public going to tell. I even measured the circle with a ruler and it is a perfect circle. So one again please explain? I am not some student at home who has FCP on his Imac. I own a post house and have been working with every software package that exists for post production for a long time. One of the most important things it having a standard, and Adobe has just broken that.
Cheers, Chris
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Erik Lindahl
May 21, 2010 at 3:23 pmI’d agree with the fact that even if “we’ve been working wrong” – so what, SD is going out and HD is coming in – why fix something that isn’t broke?
A transition like this should have an easy built in toggle to say the least. I even talk with one of the rep’s at IBC last year about this and he hinting “things might change in AE CS5” and that a HUGE number of people where complaining about the new, odd, standard (be it more correct or not, it just makes life complicated).
In PAL-land things have been easy:
– 720×576 pixles is the base image. 4×3 square pixles = 768×576, 16×9 square pixles = 1024×576.In PAL-HD land things are bit more complex but still rel. easy:
– 1280×720 and 1920×1080 25 or 50p or 50i are the base resolutions, square pixles no fuss
– Some formats are anamorphic and might thus use 960×720 or 1440×1080 pixles.Adding the 1050×576 and god know what to the 4×3 PAL aspect is just confusing. As the poster has noted, does this also affect non-square HD-formats? Main thing is most post-workflows rely on the 1024 standard. PLEASE make this an option in CS5.
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Erik Lindahl
Freecloud Post Production Services
http://www.freecloud.se -
Erik Lindahl
May 21, 2010 at 3:47 pmI did that before, I’ve had contact with both the national and international support (who sadly came a cross as having zero insight to the problem or what the difference in pixel aspect ratios actually is). The rep at IBC seemed very keen on talking about features like this but I guess after talking to 200 people at a tradeshow something “small” like this might slip through. Sadly this is a major issue (I had a few projects break converting to CS4 before finding a fix).
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Erik Lindahl
Freecloud Post Production Services
http://www.freecloud.se -
Todd Kopriva
May 21, 2010 at 3:50 pm> why fix something that isn’t broke?
It was broken. (Most) people just didn’t notice because the distortions were somewhat minor. But people who were trying to do pixel-perfect post-production work did notice.
As I noted, the Foundry and Apple fixed this as essentially unannounced bug fixes last year. People just focus on Adobe making this change because 1) we did it first and 2) we actually provided a lot of documentation and explanation.
I pointed to several resources in my previous posts that go into a lot of detail about not just why the change was made but _exactly_ how to work with the new numbers. I’m not going to rehash all of those details on this thread, since I’d just be retyping things that I (and Chris Meyer) typed last year and the year before.
If you have a request for how things should be different, please use the feature-request form.
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Todd Kopriva, Adobe Systems Incorporated
putting the ‘T’ back in ‘RTFM’ : After Effects Help on the Web
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Todd Kopriva
May 21, 2010 at 4:00 pm> I did that before, I’ve had contact with both the national and international support (who sadly came a cross as having zero insight to the problem or what the difference in pixel aspect ratios actually is).
Talking to Technical Support or a person (probably a sales person) at a tradeshow isn’t the same as submitting a feature request. The people who read the feature request form submissions are the After Effects team, not some distant support or sales folks.
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Todd Kopriva, Adobe Systems Incorporated
putting the ‘T’ back in ‘RTFM’ : After Effects Help on the Web
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If a page of After Effects Help answers your question, please consider rating it. If you have a tip, technique, or link to share—or if there is something that you’d like to see added or improved—please leave a comment. -
Erik Lindahl
May 21, 2010 at 4:03 pmI haven’t tested CS4 > FCP7 with the new values but the old ones are interpreted as expected and a reply to your previous link states FCP7 doesn’t recognize 1050×576 as a native 16×9 PAL file. Might be it does or doesn’t, the issue is you “broke” a set standard with out giving us an in-app work-around to go back to what we’d used to use. Editing the out-of-app prefs files in the methods you provide can still make AE interpret files wrong and you manually have to check this every time you import footage or start a new comp. Given this can be an issue in a lot of video-apps it’s a far greater one having to rely on 2 different PAL 16×9 standards.
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Erik Lindahl
Freecloud Post Production Services
http://www.freecloud.se -
Erik Lindahl
May 21, 2010 at 4:14 pmI know. It’s just a huge change that really can cause head-aches in set workflows and current projects (even future ones since we often have to play ball with other apps).
I just submitted a file again. To a degree I’d classify it as a bug since the new standard can totally ruin footage with the old 1024×576 standards. Esp. complex projects with a lot of comps with pre-comps and footage with 1024×576 square footage.
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Erik Lindahl
Freecloud Post Production Services
http://www.freecloud.se
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