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Activity Forums Maxon Cinema 4D continuous rotation

  • Josh Johnson

    November 5, 2010 at 5:01 pm

    I found that plugging a slider and the existing rotation of OBJ.a into a math add node and then taking the output of that back into the rotation of OBJ.a creates a nice loop that give you the ability to accelerate to a constant speed with a slider and decelerate to a stop.

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