Activity › Forums › Apple Final Cut Pro Legacy › Buses/submixes in FCP7?
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Jeremy Garchow
July 15, 2010 at 3:34 pm[Roger Matthews] “and certainly makes my project very doable now! “
Glad to hear it.
Jeremy
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John Pale
July 15, 2010 at 5:15 pm[Roger Matthews] ” have to say I’m pretty impressed – it’s not 100% as efficient as my Vegas workflow, but it is perhaps 90%, and certainly makes my project very doable now! I’m definitely liking using STP so far, and I feel more at home with the FCP suite now. It handles plugins so much better, for one thing. “
I think your story is very similar to many people. Its hard for people to view Final Cut as Final Cut Studio….everyone wants to do everything within FCP and get a little frustrated by its limitations, when the better tool is already included. Hopefully the level of integration between the apps will continue to improve…I like the studio approach, and don’t want a bloated editing app that tries to do everything.
For years I have used STP for repair and restoration, but I’ve recently gotten into doing full-blown mixes in STP and am really enjoying it. The conform feature has handled everything I have thrown at it so far….but I am sure I will hit a bump in the road eventually.
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Roger Matthews
July 15, 2010 at 5:30 pm“Hopefully the level of integration between the apps will continue to improve…I like the studio approach, and don’t want a bloated editing app that tries to do everything. “
Agreed – the integration is impressive, and if it gets even better, that would be fantastic. To be clear, Color seems amazing, and I expected to use STP for my final mix. (I try to have a dedicated computer/setup for mixing alone when possible)
I’m just used to, even in quick dirty mixes, to throw in a bus with a Compressor, Limiter, or Reverb plugin, etc. Then throw in the fancy EQ’ing, sound restoration, etc etc for the final mix. Maybe this is something that integration will make even easier in the future.
But I can’t stop myself from chiming in with a little Vegas fanboysim on the ‘not wanting a bloated app’ comment. On one level – absolutely. On the other, Vegas proves you can do advanced audio functionality and still be one lean piece of software. (I can run, in realtime, dozens of tracks of audio in Vegas with multiple submixes on my old Pentium 4 2ghz with 512MB of RAM! Vegas is, in my experience, one of the most lean and stable apps I’ve ever used)
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Jeremy Garchow
July 15, 2010 at 7:11 pm[Roger Matthews] “On one level – absolutely. On the other, Vegas proves you can do advanced audio functionality and still be one lean piece of software. “
I have to agree here, not about Vegas as I have never used it, but about the one app. I always go back and forth. AUdio editing in FCP is really a joke. Back in the M100 days, they had really nice audio integration right in to the NLE, submixes and all. If we are really going for a fine audio sweeting, we go OMF to ProTools anyway.
I also think Motion (or at least parts of it) can go right in to FCP. Titling, mask tools, motion blur, high quality renders just to name a few.
While I certainly don’t want bloatware, a few more finely controlled tools in FCP would be a huge help as round tripping can sometime be perilous. Although Color and STP seem to have got it down pretty well. Color was built from the beginning, though, as supporting an XML workflow.
Jeremy
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