Activity › Forums › Adobe After Effects › Bullet trail?
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Soham Jani
March 10, 2016 at 7:47 pmOmg, that is freakin’ awesome! I think I understand now. So just apply that external compositing tag to the bullet (each of them, or just one of them?) and then make that solid and extract the data, and then make the particular solid and parent it to the c4d solid?
\”It\’s all around us Neo, temporary constructs of time…..\”
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John Cuevas
March 10, 2016 at 9:05 pmpretty much. Except you need to make a 3D light in AE and shift-pickwhip (parent) it to the solid. This light will be your emitter. Change the name of the light to “emitter” In particular, under the emitter pulldown, change the emitter to “Lights”. You will need to apply an external composite to each bullet, for each displacement map you need to make.
Don’t parent particular layer to the 3D solid layer. Particular looks 3D and behaves 3D, but it’s a 2D effect. Turn a particular layer into 3D, adjust the rotation and you will see it’s not truly 3D, but a projection of 3D.
Hope that explains it.
Johnny Cuevas, Editor
ThinkCK“I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
—THOMAS EDISON on inventing the light bulb. -
Soham Jani
March 11, 2016 at 12:01 amok so to get things straight before i proceed, i apply the tag to each bullet, go into ae and make the particular on the solid, create a new light in ae, parent it to the particle solid, and change the emitter to the light. ok. So about the displacement….what do i pre-compose to apply the displacement map to?
\”It\’s all around us Neo, temporary constructs of time…..\”
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John Cuevas
March 11, 2016 at 2:43 pmYou would precomp everything you needed to make your bullet displacement layers, the particular layer, light & solid parent, any cameras that lights are using.
Johnny Cuevas, Editor
ThinkCK“I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
—THOMAS EDISON on inventing the light bulb. -
Soham Jani
March 12, 2016 at 7:59 pmYou said pickwhip the light to the solid. Did you mean the soild created from C4D?
\”It\’s all around us Neo, temporary constructs of time…..\”
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Soham Jani
March 12, 2016 at 8:11 pmOkay, I’m stuck. I made the soild from C4D. I parented the light to it and changed the emitter to the light. For some reason, I can’t move particular around and I don’t see the particles. Why?
\”It\’s all around us Neo, temporary constructs of time…..\”
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John Cuevas
March 14, 2016 at 12:56 pmCan you post a screen grab of your timeline and comp window. 2nd to last icon above.
Johnny Cuevas, Editor
ThinkCK“I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
—THOMAS EDISON on inventing the light bulb. -
Soham Jani
March 14, 2016 at 2:39 pmOkay, nevermind I figured that out. But now my problem is making the trail look displaced and the displacement map makes it look really weird. All I do is duplicate my base footage and set the duplicated footage to a guide layer, create a new camera, and then take the guide layer, the camera, and the solid containing the particular and then pre-compose them. Then? Apply the displacement map to the pre-comp and then……then what? It looks weird…….help?
\”It\’s all around us Neo, temporary constructs of time…..\”
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John Cuevas
March 16, 2016 at 1:04 pmThis thread is getting a bit large and off topic. You should start a new thread for the new question with a bit of a better header, so others may offer advice.
Johnny Cuevas, Editor
ThinkCK“I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
—THOMAS EDISON on inventing the light bulb.
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