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Bug with OpenGL and import picture
Viktor Antonov replied 10 years, 3 months ago 3 Members · 16 Replies
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Viktor Antonov
May 4, 2016 at 6:07 amI looked OpenGL indicators, then nothing did not notice, I have much more than is necessary to the program. Maybe something I do not understand, then to you attach a screenshot.
As about the video. This is discrete graphics card, which is still soldered in the laptop motherboard. This is AMD Radeon HD6470M. In Windows 10, impersonating 7400m, there is nothing wrong, because it is slightly overclocked 6470M. Here are its characteristics.
2D-driver version – 8.01.01.1500
Version Direct3D – 9.14.10.01128
OpenGL version – 6.14.10.13399
Mantle Driver Version – 9.1.10.0083
Interface Version Mantle – Not available
Version of AMD Catalyst Control Center – 2015.1104.1643.30033
That hardware
Manufacturer graphics card Powered by AMD
Graphic set of AMD chips Radeon HD 7400M Series
Code devices 6760
Ident-tor supplier in 1002
Code subsystem 2001
Code subsystem 1043 manufacturer
Version ID 00
Features PCI Express 2.0 graphics bus
Maximum installation PCI Express 2.0×16 tires
Version BIOS 013.012.000.019
Number BIOS BR039511.001 component
BIOS Release Date 2011/05/24
Memory capacity of 1024 MB
Type of memory DDR3
The core frequency in MHz to 750 MHz
The frequency of memory in MHz 667 MHz
Total memory bandwidth in GB / s to 10.7 Gb / sAnd yes, before this card as the ATI was called, until it was bought AMD
Ironically, I even try to play with the graphics card. With Direct3D no such problems. And as I understood – seen this bug that I have – with OpenGL. So far, there is little evidence in other programs that use the OpenGL, but I’ll try and find it.
I do not know that I do not have a driver. I’ve already tried to install them about 10 times, unfortunately, ineffectually
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Viktor Antonov
May 4, 2016 at 6:09 amFor some reason I can not insert images, such as doing the right thing ..
https://images.creativecow.net/300915/4.png
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Brian Jones
May 4, 2016 at 3:56 pmhave you tried not impersonating a 7400M with the 6470? Does that still give the error? Not being a PC guy I have no experience but I’ve never seen someone mention spoofing another card in a forum so maybe if you run the card as a straight 6470M…
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Viktor Antonov
May 4, 2016 at 5:04 pmI thought so too, but asked around on forums realized that it slightly overclocked version of HD6470M. But at me blocked all of the frequency changes in order to prevent overheating, so yeah, it for me works as well as it should. Yet I am sure that this will be a glitch on all graphics cards from AMD. Because I tested it on another video card from AMD. I do not think so full rights, but I have tried on 2-card.
As for me, it is quite possible that they have a serious error with OpenGL. I wrote to them even once, but usually to no avail. Maybe someone can help me with this, but as soon as I get the money – buy immediately Nvidia. But the fact is in order to money appeared – I need to work in Cinema 4D. And I would like to do not to miscalculate with this bug. As speaks Jim Scott – he does not have this glitch. But what about the conventional / non-Quadro graphics cards, and that even on the Windows platform, so for example, I installed Windows 10 and want to buy a graphics card GTX 960 / 9xx.
In this forum, seldom who on the Windows platform, I think so. Do you have among friends who have Windows, and who can verify the bug? -
Brian Jones
May 4, 2016 at 5:55 pmthere are PC users here too but for lots of tech-savvy PC users maybe try CGTalk’s C4D forum
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Viktor Antonov
May 9, 2016 at 7:52 amI beg you to help me in the notion of why I proihodit this bug. I created this topic to CGTalk, but I have become very scary. Everyone says that this restriction limits. But Jim said that he’s all right, and I do not understand how there can be restrictions everywhere. https://forums.cgsociety.org/showthread.php?f=47&t=1362096 Here the link to the topic.
And, Jim, if you is not difficult – please check here these files on his laptop.
https://www.dropbox.com/s/hvdqrm2kf3c6teb/OpenGL_Bug.rar?dl=0 There are three files.
1. File – I made a very small edge visibility, and flew to the cube as little as possible. I have been there even shaking arrows X Y Z (If the spin mouse)
Coordinates where 0/0/0 on all axes. If you look closely, the arrows are broken axles.
2. File – I made a shift in the axis of 100000 cm and it is a very real coverage of the Himeji Castle, speaking this is a very big number. Still I want to see what will you – whether or not to shake the cube when rotating the mouse.
3. File – I is at the top of the viewport. I have a bias when the mouse itself mesh cube, or polygons (I do not know how to call it) is moving, and should be in place. It is clearly seen that the point remains in place as it should be.
The archive also have screenshots of what happens to me. Jim, as if you do not have to be difficult – make screenshots, do not think that this is difficult.
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