Activity › Forums › Maxon Cinema 4D › Boolean problems in C4D 10.5
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Brett Thayer
July 12, 2008 at 3:01 pmWhat kind of transparency?
That might just depend on what C4D can do.
This model is part of a demonstration of a pluming product. Its a plug that is installed prior to pluming an entire house. One pluming is complete the system is filled with water and tested for leaks. Then the plug is removed once testing is done.I will need to show the plug in position in the T pipe and then show water backing up behind it.
I was hoping to use Sketch and Toon to render the frames as vectors so that this demo could be flash based. I’m not sure if Sketch and Toon can do transparency or not and still render the frames as vectors.
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Brian Jones
July 14, 2008 at 1:54 amI don’t think S&T will do transparency when exporting to Illustrator and Flash export is separate and I don’t think it does transparency at all. C4D will do probably anything you are thinking about but for transparency in Flash you might need to do it in Flash unless someone else out there knows better… or incorporate into Flash by making the C4D anim into an .flv
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Brett Thayer
July 14, 2008 at 1:51 pmI found this tutorial on S&T transparency but that doesn’t mean they can be vectors for flash as well.
https://www.c4dcafe.com/ipb/index.php?autocom=downloads&showfile=414
Thanks for all your help with this. I have more questions to come I’m sure.
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Puk De hondt
March 26, 2010 at 4:33 pmHello Brian.
When looking for a solution on how to round intersections and corners, I found this rather old tread.
I downloaded your example and studied it and i must say it looks very good. This is somewhat the thing I was looking for. The only thing is, it doesn’t seem to work the two cylinders have different diameters.I like c4d very much but I always get in trouble when I try to soften those hard edges.Especially when the shapes are a bit complicated. If you have more tricks or solutions for me, that would be realy great.
Best regards, Puk.
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Brian Jones
March 28, 2010 at 4:12 amIt’s hard to bevel a lot of things (particularly complex things) because you can only bevel an edge until the bevel would cross edges going the same direction, you have to stop or the bevel goes bad. It only works really well if everything lines up right (like in the pipe example). Planning helps (sometimes).
Some stuff is just going to be a problem. If you can build as a subdivision surface (hyper nurb) that helps because it wants to bevel everything but that’s a whole different game and set of techniques/problems to deal with but it’s not the best way to build everything.
Some simple stuff can be beveled by extruding the edges and bevelling that – that probably doesn’t make sense without pictures, I’ll put something together tomorrow if I have the time – it’s a limited trick though, as things get complex it doesn’t work either.
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