Activity › Forums › Apple Final Cut Pro Legacy › Blackmagic 10Bit not Realtime
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Chris Borjis
March 9, 2007 at 3:17 amI have worked on high-speed camera image files as well (from the phantom cameras)
You need to make a new comp at 720×486.
Use the ae preset for NTSC D1
make sure the duration is the same as your image sequence.drop the image sequence into the comp and scale it down till it
fills the screen.I would scale it to fit within action safe for maximum picture viewing in my projects.
I remember having to interpret the frame rate of the sequence too or it didn’t play right.
Rendering from the black magic 10-bit codec in AE is the correct procedure and it works
in realtime in FCP, but don’t change anything to RGB, just leave it as is in YUV space as somebody mentioned.Its my understanding that the black magic codecs are basically the apple codecs, but with added metadata to accelerate or enhance the codec with the black magic hardware.
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Rafael Amador
March 9, 2007 at 3:49 amAlex,
I don’t think you will get 10b RGB playing in RT. 10b RGB is 4:4:4 so the files you get are even heavier than with the NONE ( 4:4:4 8b) . If you try 10b Unc YCbCr you working in 4:2:2 which files are lighter and easier to play in RT.
Cheers,
Rafael -
David Bogie
March 9, 2007 at 3:28 pmHope you get it figured out. We’re all about DV where I work.
Begs the question, after all these years, why isn’t this video stuff any easier?
There’s a blackmagic forum here on the cow. Light traffic, mostly unanswered threads.
https://forums.creativecow.net/viewforum/124
bogiesan
This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”
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