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Walter Soyka
September 7, 2011 at 9:09 pm[Gary Huff] “How about all those people that said that FCPX’s timeline was so “revolutionary” that it couldn’t translate older projects or out to other formats and so on. Guess they were simply full of it, eh?”
I don’t think so.
Going OUT to a traditional edit is relatively easy, but some FCPX-specific information (clip connections, storylines, compound clips, etc.) will be lost as there’s no way to store that data in other formats.
Going IN to FCPX in a meaningful way is a whole other matter, because the same FCPX-specific information I mentioned above doesn’t exist in other apps or formats and must be guessed or deduced by the translation application.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
Creative Cow Forum Host: Live & Stage Events -
Aindreas Gallagher
September 7, 2011 at 9:11 pmBLOOD BOILING.
“…the only concrete detail being that Apple will not be incorporating a GarageBand-style user interface for the revamped application, likely sticking to a more complex interface more appropriate for the professional-level nature of the software. “
WHAAAAAT????
why is it only us getting creamed here? why can’t we have our more complex interface more appropriate for the professional-level nature of the software?GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
https://www.youtube.com/watch?v=6us2CHARNJo
GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
http://www.ogallchoir.net
promo producer/editor.grading/motion graphics -
Aindreas Gallagher
September 7, 2011 at 9:14 pmrealistically it’s going to be a 1V 2A import isn’t it?
that way it can slot to the primary storyline. Or actually having more audio stuff below could be fine couldn’t it? its just the connected clips and all that balls you’ll have to avoid?http://www.ogallchoir.net
promo producer/editor.grading/motion graphics -
Walter Soyka
September 7, 2011 at 9:23 pm[Aindreas Gallagher] “realistically it’s going to be a 1V 2A import isn’t it? that way it can slot to the primary storyline. Or actually having more audio stuff below could be fine couldn’t it? its just the connected clips and all that balls you’ll have to avoid?”
My guess is that the reason that Apple has decided not to offer legacy import is that unless the translation software can correctly guess the intent and context around every single edit decision in the list (the same storyline and clip connection information which FCPX collects and corrects as you edit), the magnetic timeline will not behave as expected if you try to edit an imported legacy project.
The information that the magnetic timeline needs in order to function just doesn’t exist in an .FCP file, an FCP7 XML file, or an EDL.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
Creative Cow Forum Host: Live & Stage Events -
Aindreas Gallagher
September 7, 2011 at 9:32 pmyeah, but sure, come on though – 1V 2A – how hard is that? that’s like a bunch of shots one after the other. there are no relationships or intents, that’s start with the first clip, add the other clips in sequence on the primary storyline until you come to the last one.
I bet you twenty quid once apple (if they ever do at this rate) publish the specifications, that is out, commercially, in a fortnight.you have to be able to get 1V 2A in there. you have to. or the world is mad.
http://www.ogallchoir.net
promo producer/editor.grading/motion graphics -
David Lawrence
September 7, 2011 at 9:33 pm[Gary Huff] “Of course, to use this you still have to edit in FCPX, which is where the big problem lies. ;-)”
Maybe not. If you can get a timeline out, you can re-edit that timeline.
Here’s what I think would make FCPX a huge win:
Go back to Randy U’s original design vision. Rebrand it. Make it First Cut Pro X. Don’t try to force it to be a professional NLE. Instead, develop it into a revolutionizing organizing and assembly tool. Then create an export workflow to take organized projects into a real editing system for finishing. Or not, if you don’t need to. As long as there’s a way out, the possibilities are endless.
Imagine being able to use a laptop in the field to log and tag footage instantly, do quick assemblies and rough cuts, etc. Then export and finish in a more powerful, flexible, editorial system. Something like that would rock.
Foolcut shows it’s possible to get a timeline out. Next, I’d love to also see keyword collections exported as bins containing clips. I’ll bet it’s possible. Export capability like this would change FCPX from a half-baked NLE into an innovative and valuable prep-tool for all kinds of workflows.
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David Lawrence
art~media~design~research
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John Davidson
September 7, 2011 at 9:35 pmFinal Prep X?
John Davidson | President / Creative Director | Magic Feather Inc.
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Walter Soyka
September 7, 2011 at 9:47 pm[Aindreas Gallagher] “yeah, but sure, come on though – 1V 2A – how hard is that? that’s like a bunch of shots one after the other. there are no relationships or intents, that’s start with the first clip, add the other clips in sequence on the primary storyline until you come to the last one.”
If you give a mouse a cookie…
[Aindreas Gallagher] “I bet you twenty quid once apple (if they ever do at this rate) publish the specifications, that is out, commercially, in a fortnight.”
From the FAQ [link]:
Can I import projects from Final Cut Pro 7 into Final Cut Pro X?
Final Cut Pro X includes an all-new project architecture structured around a trackless timeline and connected clips. In addition, Final Cut Pro X features new and redesigned audio effects, video effects, and color grading tools. Because of these changes, there is no way to “translate” or bring in old projects without changing or losing data. But if you’re already working with Final Cut Pro 7, you can continue to do so after installing Final Cut Pro X, and Final Cut Pro 7 will work with OS X Lion. You can also import your media files from previous versions into Final Cut Pro X.Can Final Cut Pro X export XML?
Not yet, but we know how important XML export is to our developers and our users, and we expect to add this functionality to Final Cut Pro X. We will release a set of APIs in the next few weeks so that third-party developers can access the next-generation XML in Final Cut Pro X.They are equally clear about import being impossible, and export being a priority. I hope I am wrong about this.
Perhaps as foolcut shows, AppleScript is the answer, but again, proper translation is a really non-trivial problem!
[Aindreas Gallagher] “you have to be able to get 1V 2A in there. you have to. or the world is mad.”
Well…
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
Creative Cow Forum Host: Live & Stage Events -
Jeremy Garchow
September 7, 2011 at 9:53 pm[Walter Soyka] “Can I import projects from Final Cut Pro 7 into Final Cut Pro X?”
Notice it says projects, not timelines. I would think that you would do away with the primary storyline in an import, and keep it all as connected clips to a gap. Let the user move stuff to primary as they see fit.
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David Dobson
September 7, 2011 at 9:55 pmOr you could edit in Premiere and do this without a 3rd part app.
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