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Activity Forums Boris FX Particle Illusion Background Images playback Extremely Slow

  • Alan Lorence

    November 10, 2009 at 8:27 pm

    particleIllusion 3.0 has 2 exe files too, one for pI3, one for pIR. The difference is that with 3.0.4 pIR will be called automatically when the output is too large for pI3. When using 3.0, you can’t render full-size — you’ll need to launch pIR manually.

    In pI3 3.0.4, open the Preferences, then uncheck the “use new method of loading AVIs” option. You should have the same performance with AVIs as you do with 3.0.

    Alan.

    http://www.wondertouch.com

  • Fernando Briamo

    November 10, 2009 at 11:29 pm

    Sorry but in the directory of Particle Illusion 3.0 I have one only executable.
    In any way I updated another time to 3.0.4
    BG is very very slow in any way and the errors I receive when I try to render are successively 1) “Could not create File Writer Filter” 2) “Could not find an acceptable Pixel Format” 3) “Can’t creat OpenGL context”. Only disabling Hardware Acceleration on PillusionRender then decides to start.
    But the principal problem is the impossibility to work with a Background Images. Too slow to scroll the timeline.

  • Alan Lorence

    November 10, 2009 at 11:38 pm

    Then you don’t have a full install, or maybe you have 3.0 from when before pIRender was included? But how do you render the large images in 3.0 if you don’t have pIRender?

    If you can render a large output size in 3.0, then you should be able to do it in 3.0.4 too — pIRender will never be used. So you must be doing something differently.

    Did you turn off the “use new method of loading AVIs” option? When you do that, AVIs in 3.0.4 load exactly the same way they did in 3.0.

    You said “But the principal problem is the impossibility to work with a Background Images. Too slow to scroll the timeline” but I still don’t know what version you’re talking about exactly. Is it both versions? 3.0.4 only?

    Alan.

    http://www.wondertouch.com

  • Fernando Briamo

    November 11, 2009 at 12:40 am

    The problem of slow BG is for both versions.

  • Fernando Briamo

    November 12, 2009 at 10:17 am

    Nothing to do?

  • Alan Lorence

    November 12, 2009 at 2:08 pm

    If you already tried changing the “do not use texture RAM for bg images” setting in the OpenGL page of prefs, then I have no more suggestions.

    You can tell if the slowdown is happening because of drawing or because of file loading by zooming the stage out quite small (25% or less) with bg images/video loaded. If playback is much faster, then it’s a drawing issue — maybe you need updated drivers, or maybe your graphics hardware is not fast enough.

    If zooming out makes no difference, then it’s the loading and decoding of the file that is taking the most time, and there’s not much you can do about that without changing hardware.

    If you’re using AVIs, maybe the codec used is the issue. Some older codecs are really slow. If you’re using uncompressed AVIs, that could be the problem too.

    Alan.

    http://www.wondertouch.com

  • Fernando Briamo

    November 12, 2009 at 3:50 pm

    My Graphics Card is Radeon HD4890 Vapor-X 1GB
    I think that the VGA can do the playback because I use also BluRay and I have no problem.

    In the particle I work not with AVI (I tried it too) but with sequence of frames TGA or TIFF or PNG @ 1920×1080
    It recognizee the sequence but after does not work with it smoothly.

    I tried to import frames Jpeg @ 640×480 but nothing changes.
    I work in After Effects CS4 with very complex movie sequences @ 1920×1080 and I have not any problem of slowness.

    I do not understand!

  • Alan Lorence

    November 12, 2009 at 4:03 pm

    If you can’t get at least 25 fps playback with a 640×480 image sequence or AVI (with no emitters), then something is definitely wrong.

    Do these steps (Do not do extra steps):

    1) New project.
    2) Open Project settings and make the stage size 640×480. Close project settings.
    3) Add the “Sparks variations 05 (mb)” emitter from the Default.il3 library. (add it to the center of the stage)
    4) Click “save output”
    5) type “640test.png” as the name and click OK
    6) When the render finishes, click “New Project” again.
    7) Double-click the empty layer thumbnail image and select one of the “640test.png” images (and one).
    8) Click “yes” to use the sequence
    9) If it says the stage size is different, click “yes” to resize the stage.
    10) hit spacebar to start playback.

    What framerate are you getting? (Framerate is displayed in the status bar).

    I get 29.5 fps. If I turn off hardware acceleration I get 20 fps.

    Alan.

    http://www.wondertouch.com

  • Marcos Nicacio

    November 12, 2009 at 7:45 pm

    Hi guys, I have the same problem. I tried everything, .jpg with 50% compression, 30%, .avi, wmv but still really slow! =/
    The fps is about 4.0 for you see how hard it’s been to work with image sequence loaded on BG and this fps with any emmiter on scene.
    I remember I used to load a image sequence and the speed was really good. I dont know what happened.

    My hardware is fine, I use after cs4 with good speed as other applications like 3dsmax and photoshop cs3.

    Tried to uinstal and install agian but nothing… view is really slow.

    Thanks and hope we can solve it.

  • Fernando Briamo

    November 12, 2009 at 7:46 pm

    I obtain 9,2 fps with Hardware Acceleration activated

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