Activity › Forums › Creative Community Conversations › Are NLEs like bicycles?
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Claude Lyneis
May 20, 2015 at 5:36 pmGreat video. I think the reason it is hard to switch steering systems on a bike is that riding a bike is not an intellectual concept, it is deeper in the brain, muscle memory and probably reptilian brain, No time to process it in a conscious form. Same with playing a piano, hitting a tennis shot. Learning this is more or less hardware driven not software. He is right that at an early age, it is easier to rewire.
Using jkl and i o on FCPX is the same kind of thing. I am glad that I work for myself and don’t have to switch from x to 7 to PPro. OK, that labels me as over the hill, but there is some truth to that.
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Dan Stewart
May 20, 2015 at 8:20 pmI agree. This is why I was/am so furious with Apple for capriciously dropping FCPC. All that effort thrown away to some hipster programmer’s whim.
Never forgive, never forget. (I haven’t touched another NLE professionally since that fateful day and life is easier [though more limited]). -
Andrew Kimery
May 20, 2015 at 8:56 pm[Dan Stewart] “I agree. This is why I was/am so furious with Apple for capriciously dropping FCPC. All that effort thrown away to some hipster programmer’s whim.
Never forgive, never forget. (I haven’t touched another NLE professionally since that fateful day and life is easier [though more limited]).” -
David Lawrence
May 20, 2015 at 9:19 pm[tony west] “That line implies that others may have had a “problem” with clip collisions. Unlike you. (In a way it’s a little like what you accuse Bill of doing but in the reverse, to stay with the thread : )
BTW I enjoy reading your post David, I hope this is not taken as a swipe.
I don’t think people saw it as a “problem”. That was just the way people cut. We ALL cut that way. Now there is a different option.”
Hi Tony, appreciate the comment, no swipe taken 🙂
I wasn’t meaning to imply that other editors have “problems” with “clip collisions”. I agree with you that this is simply something we all learn to deal with.
Actually, my dig is at Apple for their assumption that clip collisions are such a big problem for so many editors that the whole timeline UI should be designed around solving it!
I don’t mean to suggest that creating a new timeline model that addresses clip collisions is a bad thing. Just the opposite, I think it’s a brilliant idea in theory. But I think Apple blew an opportunity to do a better job by not talking to and understanding their users. The magnetic timeline solves problems, but it also creates new ones. The UI design seems very engineer-driven rather than user driven to me. My point being, data models don’t usually make for the best user experience design.
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David Lawrence
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James Culbertson
May 20, 2015 at 9:38 pm[David Lawrence] “I don’t mean to suggest that creating a new timeline model that addresses clip collisions is a bad thing. Just the opposite, I think it’s a brilliant idea in theory. But I think Apple blew an opportunity to do a better job by not talking to and understanding their users. The magnetic timeline solves problems, but it also creates new ones. The UI design seems very engineer-driven rather than user driven to me. My point being, data models don’t usually make for the best user experience design.”
David, Why do you assume that they created the magnetic timeline just for clip collisions or to solve a problem? Did someone at Apple say that?
I see the magnetic timeline as one of a number of features in FCPX that allow me to edit faster, more efficiently, and more creatively. Rather than solve problems (which it may also do), the magnetic timeline reveals new creative pathways; it opens up the editing space and makes it more freeform. It gets the UI out of the way so that we can just edit, which, for me at least, is the ultimate in user experience design. Premiere and FCP7 feel more engineer-driven now than they used to in comparison; I think students prove this point too.
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Shawn Miller
May 20, 2015 at 10:17 pm[James Culbertson] “Premiere and FCP7 feel more engineer-driven now than they used to in comparison; I think students prove this point too.”
How so? Premiere Pro seems to have incorporated more user feedback into it’s design and functionality than ever before… certainly more so than in the pre CS days.
Shawn
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James Culbertson
May 20, 2015 at 10:39 pm[Shawn Miller] “[James Culbertson] “Premiere and FCP7 feel more engineer-driven now than they used to in comparison; I think students prove this point too.”
How so? Premiere Pro seems to have incorporated more user feedback into it’s design and functionality than ever before… certainly more so than in the pre CS days.”
More than feel or using of the interface than the features themselves.
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