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Apple took 6 years to recover the number of FCP users it had in 2011
Bill Davis replied 9 years ago 16 Members · 34 Replies
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Andy Field
April 28, 2017 at 4:07 pmBill,
I was replying to the first post about how long it took to regain the number of people using legacy FCP (I was one that products biggest evangelists)
It is delusional to say otherwise.
I also said they’ve made dramatic improvements ..but on 10 Apple lost me (and thousands of others) at hello
and Bill you’ve made no secret you are a FCP X Fanboy – Good for you…..glad it works for you. It doesn’t for a great number of former FCP 7 users.
Happy Editing.
Andy Field
FieldVision Productions
N. Bethesda, Maryland 20852 -
Andy Field
April 28, 2017 at 4:08 pmI’ve been properly admonished!
“FCP 10 is the greatest thing since sliced bread!” Admonished Andy
Better?
Andy Field
FieldVision Productions
N. Bethesda, Maryland 20852 -
Scott Witthaus
April 28, 2017 at 4:32 pm[Andy Field] “It doesn’t for a great number of former FCP 7 users.”
And quite honestly, I think Apple saw any “Legacy fan-boys” they could win over as a bonus. I have always felt Apple wasn’t really looking at the veteran editor when it designed and released X (yes, a huge CF of a release) because it was too different. They were looking to the next generation. You don’t have to look too far to realize that, by and large, editors don’t like big change.
Scott Witthaus
Owner, 1708 Inc./Editorial
Managing Partner, Low Country Creative LLC
Professor, VCU Brandcenter -
Tim Wilson
April 28, 2017 at 5:18 pm[Scott Witthaus] “And quite honestly, I think Apple saw any “Legacy fan-boys” they could win over as a bonus. I have always felt Apple wasn’t really looking at the veteran editor when it designed and released X (yes, a huge CF of a release) because it was too different. “
Bingo. This has been Apple’s MO all along of course. They not only didn’t expect to convert Apple II customers to Mac customers, they by and large didn’t. Apple II was outselling Mac by huge margins until the day they pulled the plug, and once they did, Apple did NOT see a rush of those customers over to Mac.
It can admittedly be a drag if you’re one of the legacy customers (not actually a pun, but I’ll take it) no longer being supported, but it’s worth noting that Adobe was even bolder in some ways when they took a formerly Mac-only product (Adobe Premiere) and made its next evolution Windows-only from 2001-2005 (Premiere Pro), saying that they’d be back when Apple permitted reasonable performance parity — lo and behold, it came to pass.
And once Apple gave some Legacy customers reason to consider alternatives in 2011, I didn’t hear one person here say, “No way I’d consider Adobe after they dropped Mac support before.” Nor should they have. Mac performance for video editing (It was ONLY Premiere Pro that was briefly Windows-only) is no longer unreasonably behind Windows, and there’s no question about Adobe’s forward-facing commitments.
I’m sure there are other examples out there, too. Sometimes the only way to get the new customers you need is to break the chain with the customers you’ve had. Some of those will catch up if they’re inclined, but if you believe in your future, you have to just go for it.
[Scott Witthaus] “You don’t have to look too far to realize that, by and large, editors don’t like big change.”
If that first observation was Bingo, this one’s Yahtzee! ????????????
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Andrew Kimery
April 28, 2017 at 5:39 pm[Tim Wilson] ” Adobe was even bolder in some ways when they took a formerly Mac-only product (Adobe Premiere) and made its next evolution Windows-only from 2001-2005 (Premiere Pro), “
Minor correction, Premiere had been cross platform since the mid-90’s I think.
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Shawn Miller
April 28, 2017 at 6:06 pm[Andrew Kimery] “[Tim Wilson] ” Adobe was even bolder in some ways when they took a formerly Mac-only product (Adobe Premiere) and made its next evolution Windows-only from 2001-2005 (Premiere Pro), ”
Minor correction, Premiere had been cross platform since the mid-90’s I think.”
That’s right – my first version of Premiere was 4.x, and that was in 95 or 96… I think. ☺
Shawn
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Bill Davis
April 28, 2017 at 7:34 pm[Andy Field] ”
Bill you’ve made no secret you are a FCP X Fanboy – Good for you…..glad it works for you.”A) anytime anybody applies the descriptive term “boy” to me it’s a victory of spirit – so go for it! B) It appears at LEAST 1,999,999 others have come to agree with me regarding X’s worth as well. Apple PR now officially approves the much bandied 2 million FCP X seats metric, so you’re going to have to show me an equally reliable “public company with SEC scrutiny” statistics before I change my opinion that far more people are cutting video on X today than on Premiere Pro or AVID or Resolve.
Possibly even more that the TOTAL of those three, who knows?
Maybe not in YOUR shop or circle of acquaintances – but in the global marketplace, it’s not just doing OK, it’s leading and possibly even quietly pulling away.
Good enough for me.
If someone sees this news differently and wants to argue hoards of editors have spent $299 only to let the software sit idle – make your case. Fun debate.
Creator of XinTwo – https://www.xintwo.com
The shortest path to FCP X mastery. -
Tim Wilson
April 28, 2017 at 9:35 pm[Shawn Miller] “That’s right – my first version of Premiere was 4.x, and that was in 95 or 96… I think.”
You’re quite right, sloppy language on my part. The first dual-platform version was indeed Premiere 4, in December 1994.
What I should have said was that it “originated as a Mac-only product”.
Thanks for catching that. 🙂
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Shawn Miller
April 28, 2017 at 9:42 pm[Tim Wilson] “[Shawn Miller] “That’s right – my first version of Premiere was 4.x, and that was in 95 or 96… I think.”
You’re quite right, sloppy language on my part. The first dual-platform version was indeed Premiere 4, in December 1994.
What I should have said was that it “originated as a Mac-only product”.
Thanks for catching that. :-)”
All credit due to eagle eyed Andrew Kimery! ☺
Shawn
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