Activity › Forums › Creative Community Conversations › Apple and Thunderbolt 3
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Herb Sevush
April 26, 2016 at 12:43 pm[Walter Soyka] “Maybe if Apple system designs put performance on equal footing with case size and aesthetics, this wouldn’t be an issue?”
Don’t you know that it’s better to look good then to feel good?
https://www.youtube.com/watch?v=J0RTD7250II
Herb Sevush
Zebra Productions
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nothin\’ attached to nothin\’
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Bill Davis
April 26, 2016 at 5:39 pm[Herb Sevush] “[Walter Soyka] “Maybe if Apple system designs put performance on equal footing with case size and aesthetics, this wouldn’t be an issue?”
Don’t you know that it’s better to look good then to feel good?”
Exactly. Pure performance is all that matters.
Just look at how rocket cars dominate the roads.
Cuz, you know, speed.
; )
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Herb Sevush
April 26, 2016 at 5:47 pm[Bill Davis] “Exactly. Pure performance is all that matters.
Just look at how rocket cars dominate the roads.
Cuz, you know, speed.”
Depends upon the road your taking. You have to ask yourself, is an NLE more like a car or more like a long haul truck, because with the former performance is only one of the issues but with the latter style is exactly none of the issues.
Herb Sevush
Zebra Productions
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nothin\’ attached to nothin\’
\”Deciding the spine is the process of editing\” F. Bieberkopf -
Andrew Kimery
April 26, 2016 at 6:56 pm[Bill Davis] “Exactly. Pure performance is all that matters.
Just look at how rocket cars dominate the roads.
Cuz, you know, speed.
; )
“Performance and speed aren’t the same thing. Performance is basically how well does Thing X accomplish the goals that Thing X was designed to accomplish. Speed may be a big part of the equation or it may not.
Ex. mobile chips prioritize power usage and heat generation over speed.As for how much performances matters, that depends on the individual and the situation. To your point though, not melting down under load is probably something that matters more than top end speed. 😉
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Joe Marler
April 26, 2016 at 8:34 pm[Walter Soyka] “If GPUs are “melting down,” it is a hardware problem, period. Electronics generate resistive heat when they are used, and the harder you push them, the hotter they get. If a design does not accommodate this fact, it is flawed. The system should stay in a safe operation range and be prevented from entering an unsafe state by design.
We’ve had thermal throttling in hardware for decades. The hardware itself enforces that performance slow-down to keep itself safely cool, and it should shut down completely before it ever reaches the point where the heat would be damaging.”
As a former hardware designer, that is generally correct. You don’t blame software for that, for two reasons: (1) The nMP cooling should be designed to handle extremely intense long duration combined CPU and GPU loads without even throttling. (2) If unforeseen conditions occur it should protect itself.
You should be able to run simultaneous instances of Prime95 and GPU stress tests like Furmark at the highest setting for days and not cause any problem — and those are synthetic tests. If running actual production software causes hardware damage from overheating, I don’t see any possible excuse for blaming the software, beta or otherwise.
It could be a manufacturing issue with thermal compound or assembly or a firmware issue with fan speed control. It was a GPU that failed, and if on a PC workstation you could possibly blame the GPU fans — it’s a separate pluggable subsystem. But the nMP GPUs don’t have separate fans — Apple is totally responsible for cooling. The nMP firmware has to read the GPU-provided thermal data and provide the needed level of cooling. If that didn’t work right the GPU itself should throttle to prevent damage.
Even automobiles have had thermal throttling for years. The ECU reads many sensors and does whatever is necessary to maintain safe thermodynamic margin — richen mixture, retard timing, etc. That is why the engine can feel sluggish when ambient temps are high.
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Bill Davis
April 26, 2016 at 10:01 pm[Andrew Kimery] “Performance and speed aren’t the same thing. Performance is basically how well does Thing X accomplish the goals that Thing X was designed to accomplish.”
Absolutely agree.
The biggest thing that’s changed in my career over the past few years, are the goals my clients present to me. THOSE are what have changed most.
My most recent shoot involved six locations, three wildly different cameras (often all shooting at exactly the same time.) A cast of administrators, teachers, students, and community members across a diverse geographic area in high, middle and elementary schools. The pools of content, interviews, b-roll, shooting styles, cameras and sound capture devices were constantly shifting.
Managing all that simply wasn’t the same as what I’ve been doing for the past 20 years when I used to go out with ONE camera with two fixed audio tracks and build everything EFP style. Yesterday it was Clip A arriving in as h264 with a single stereo track. Today I sit down to work with clip B arriving as MXF with 16 embedded audio channels. It’s more complex now. Period.
So Its no longer good enough to use the same tools, because the game has changed so much.
It’s kinda exciting, really.
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Gary Huff
April 27, 2016 at 2:14 am[Tom Sefton] “For a step down to pro res”
Which requires rendering time, just on the front end, and it’s why I argue for proxies and ProRes transcodes, but I still get projects with all .R3D source footage.
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Steve Connor
April 27, 2016 at 6:44 am[Bill Davis] “Absolutely agree.
The biggest thing that’s changed in my career over the past few years, are the goals my clients present to me. THOSE are what have changed most.
My most recent shoot involved six locations, three wildly different cameras (often all shooting at exactly the same time.) A cast of administrators, teachers, students, and community members across a diverse geographic area in high, middle and elementary schools. The pools of content, interviews, b-roll, shooting styles, cameras and sound capture devices were constantly shifting.
Managing all that simply wasn’t the same as what I’ve been doing for the past 20 years when I used to go out with ONE camera with two fixed audio tracks and build everything EFP style. Yesterday it was Clip A arriving in as h264 with a single stereo track. Today I sit down to work with clip B arriving as MXF with 16 embedded audio channels. It’s more complex now. Period.
So Its no longer good enough to use the same tools, because the game has changed so much.
“So what NLE wouldn’t have been “good enough” to cope with the scenario you described above?
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Bill Davis
April 27, 2016 at 8:04 am[Steve Connor] “So what NLE wouldn’t have been “good enough” to cope with the scenario you described above?
“No you’re right. No reason to look beyond “good enough” cuz at that standard they’re all just the same.
ChevyFordDellAppleLeviWranglerNBCFoxSkillRyobion-and-on-and-on
No reason to differentiate.
Preferences are for suckers.
Or… we get to have a preference. And that preference can be informed by not just what CAN succeed for us, but what we actually might enjoy.
I’ve stopped promotion the idea that anyone else might be more productive or happier editing in X.
Because all that really matters to me, is that I am.
I was digging through a bunch of the disconnected, messy partial start and stop multicam clips from my recent shoot just tonight. Matching and watching various synced camera arrangements appear and disappear after the initial prep,and rejecting the heck out of the master multiclip to remove the stuff where nothing worked.
And while I was doing it I was actually grinning. I truly hope other editors on other systems are having as much fun. Because it WAS fun. And when work is fun, life is good!
That’s enough for me.
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Steve Connor
April 27, 2016 at 8:37 am[Bill Davis] “No you’re right. No reason to look beyond “good enough” cuz at that standard they’re all just the same.
ChevyFordDellAppleLeviWranglerNBCFoxSkillRyobion-and-on-and-on
No reason to differentiate.
Preferences are for suckers.
Or… we get to have a preference. And that preference can be informed by not just what CAN succeed for us, but what we actually might enjoy.
I’ve stopped promotion the idea that anyone else might be more productive or happier editing in X.
Because all that really matters to me, is that I am.
I was digging through a bunch of the disconnected, messy partial start and stop multicam clips from my recent shoot just tonight. Matching and watching various synced camera arrangements appear and disappear after the initial prep,and rejecting the heck out of the master multiclip to remove the stuff where nothing worked.
And while I was doing it I was actually grinning. I truly hope other editors on other systems are having as much fun. Because it WAS fun. And when work is fun, life is good!
That’s enough for me.
“Good for you but it doesn’t answer the question, you said;
“So Its no longer good enough to use the same tools, because the game has changed so much.”
What “same tools” did you mean? were you referring to other NLE’s that couldn’t cope with the mixed footage workflow you were describing?
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