Activity › Forums › Maxon Cinema 4D › Animating Flight Paths – anyone done this before?
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Animating Flight Paths – anyone done this before?
Ronaldo Montalvo replied 12 years, 10 months ago 4 Members · 12 Replies
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Scyld
July 5, 2013 at 5:08 pmyes it was an issue in r12. i just opened it on a friend’s r14 and the sweep nurbs are affected by the wrap deformer, thank you again. i went through all your steps and it makes total sense.
the only issue now is a lag/white space between the spheres and the lines during the deformer wrap. (see attached file at frame 73 for a good example). it’s fine once the deformer is at 100% but as i’m timing this wrap from 0-100% over 6 secs approx it does look like a mistake. sorry to keep bugging you with this, but do you have any ideas? i changed all the splines and the tracers to uniform/bezier but no difference…
6234_lagonsweepnurbstoalign.c4d.zip
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Ronaldo Montalvo
July 5, 2013 at 9:50 pmnot sure if you have this worked out already but this is another approach that might help you from yader on vimeo (he’s got some great tutorials): https://vimeo.com/67920323
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