Activity › Forums › Creative Community Conversations › An Overview for a Beginner
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Scott Hancock
June 20, 2017 at 2:02 pmJOE MARLER – Could not agree with you more. Have been looking for such a conceptual level explanation. It would make absorbing the X universe much easier.
BILL DAVIS – Hope you might add such to XinTwo as you seem close to it.
Scott
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Tony West
June 21, 2017 at 2:05 pm[Joe Marler] “It would be nice if there was a dedicated tutorial which focused on conceptual-level paradigm issues and the workflow implications uniquely raised by FCPX. It could include the common pitfalls for an editor transitioning from a track-based product and explain how to do each one the “FCPX way”. It should also include the underlying philosophy and explanation for current FCPX behavior. IOW rather than say “do it THIS way not THAT way”, explain the design rationale and why FCPX behaves as it does in each specific case.”
This is spot on Joe. I couldn’t agree more.
Having worked with editors making their transitions to X what they really want to know is, “How do I do this in X”
They have been cutting for years in tracks and they’re really good at what they do, but they run into certain things that are unique to X and it frustrates them. They don’t get things like Gap clips and why they need them.Like you said, it’s more than just showing them where buttons are, it’s explaining the philosophy of why it’s that way.
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