Activity › Forums › Creative Community Conversations › All the little things that I miss in Fcpx – that become a big deal
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All the little things that I miss in Fcpx – that become a big deal
Mauricio Lleras replied 7 years, 2 months ago 14 Members · 29 Replies
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Morgan Reese
February 6, 2019 at 8:09 pmwould this help with bringing in just the shots you want https://www.spherico.com/filmtools/X-Files/VCC.pdf but probably not with consolidate out.
I agree this is a big deal to have overlooked this.
dupe detection too…how hard could that be to code.
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Ronny Courtens
February 6, 2019 at 11:07 pmShane,
Consolidation
Worx4 X from Marquis Broadcast will consolidate your Final Cut projects with handles. It still has some limitations but it works well for most projects. I agree this is a very useful feature in many workflows, which should be included in the NLE.
Partial imports
– If you are importing from a camera card that contains the entire card structure, or from FCP X Camera Archives, you can select ranges of clips and only those ranges will be imported into Final Cut Pro X. You can even command-drag more than one range per clip.
– If you want to make partial imports from regular video files (not inside a camera card structure), get the “VirtualCameraCard” app from Spherico.com. You can use that app to make FCP X think your .mov file is a camera card and then select a portion of the file you want to import.
– Ronny
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Shane Ross
February 7, 2019 at 7:20 am[Ronny Courtens] “Worx4 X from Marquis Broadcast will consolidate your Final Cut projects with handles. It still has some limitations but it works well for most projects. I agree this is a very useful feature in many workflows, which should be included in the NLE.”
I don’t use FCX, but I online many projects from it. And the people I deal with said this didn’t work out too well, caused issues. So we are skipping it. Hopefully they work out the kinks that these guys found.
[Ronny Courtens] “- If you are importing from a camera card that contains the entire card structure, or from FCP X Camera Archives, you can select ranges of clips and only those ranges will be imported into Final Cut Pro X. You can even command-drag more than one range per clip.”
That is COOL to know.
Shane
Little Frog Post
Read my blog, Little Frog in High Def -
Mauricio Lleras
February 7, 2019 at 9:20 amBetter keyframing is one I forgot to mention but definitely needed…
Also out of sync indicators seem like a small but feasible request.
Role based mixer would be awesome but definitely
a lot more complex to design and code… -
Mauricio Lleras
February 7, 2019 at 9:35 amAh Bill, you don’t know me, but like I said, I’ve been reading this forum almost from the beginning,
so I know you a little, and was definitely expecting you to chip in this discussion
in exactly the way you have, it’s almost Pavlovian, and your reply
reads like a copy paste from a hundred other similar replies you have written in the past.
Honestly, don’t you get tired?If you were willing to read past my FCPX criticism, you would see
I said I actually love the app and am rooting for it.
It’s definitely not an issue that I can’t adapt to new workflows
or whatever, but rather that I’m truly wishing for it to get better.
As much greatness as there may be in the trackless paradigm or the magnetic timeline
or roles to name a few, there are definitely areas where FCPX is lacking
in serious ways and that make for a less than optimal experience.If nothing is done to correct this and make the software better
it might never gain the traction that I think it deserves and hope it gets.And if we stayed put with that “everything is perfect as is, just adapt” attitude
you keep displaying well I guess we’d still be stuck in 2011 without
any of these “old” or “needless” things we’ve gotten over the years such as
multicam editing, FCPXml, advanced color correction tools, etc….Just because one is critic of something it doesn’t mean
everything must be changed or one is hoping for the product to betray it’s core conception,
it is rather and more often the display of a love for it and the simple wish of it
getting to be as great as we know it could be… -
Ronny Courtens
February 7, 2019 at 2:02 pmMauricio,
I think everyone knows that I’m a huge proponent of FCP X, I have been involved in some of the largest FCP X integrations in Europe. And I actually agree with much of what you say.
But it seems to me that you haven’t been working with FCP X lately, is that correct? Let me go through your points one by one:
When will we be able to select and trim multiple edit points simultaneously?
Agreed, much needed. There are workarounds, but none of them are satisfying.
When will we get a two-up display when trimming with the keyboard?
Also agreed. We have it with mouse-trimming, we should have it with keyboard trimming.
More consistency when selecting edit points with the keyboard, I find the app sometimes will simply refuse to select an edit point, forcing the use of the mouse.
Not my experience. And BTW: using the mouse is NOT a sin, it’s a benefit. Using both keyboard and mouse where appropriate actually improves your editing speed. And that comes from a guy who has been frantic about pure keyboard editing all his life. Once you also start using the mouse, you will see how much it improves your skills.
In and Out points at the timeline (not storyline). It would be so good to be able to cut whole sections of an edit by simply marking In and Out as in every other software…
Nice to have, but not imperative. SHIFT+CMD+B (Blade All) already works fine for this.
Redo and Undo for any marking action, as in Mark In, Out, Mark Clip, clear Marks… .Any time I mark or unmark something I am accomplishing an action, so please let me undo it or redo it if I need to!
Same thing here. Just replace any mark with a new one and you’re done. No real need for Undo, but could be nice.
Searching for markers when you log a long interview for instance, putting a whole lot of markers for comments, you’d think that performing a search for an element contained in any one marker would bring the playhead
to that marker, thus actually helping you to find said marker. Instead the search only brings up the clip, with the playhead parked at the beginning, and you’re left with a whole list of markers to read through in order to find the one you’re searching for, thus defeating the purpose of the search engine….
I don’t think you are familiar with the Timeline Index. Select Tags in the Timeline Index and you will be able to search for any markers or elements in any markers on your timeline. Clicking on the result will bring you exactly to that marker.
Finding the playhead in filmstrip mode can be a nightmare. When you match frame to an event full of clips
it sometimes is nearly impossible to tell which clip you’ve match framed to and where the playhead sits…I find this annoying as well when you work on a laptop. But many of us use multiple screens, and you don’t have that problem when your Browser screen real estate is big enough. On laptops, just switch to list view for match framing and you will see the clip you have matched to and the exact playhead position without any problems.
And about matchframing, I believe if you have a dual system audio synced clip you can match back to the synced clip
but then there is no way to match back to the image or audio only original clips, which is sometimes necessary. Has this changed?Nope, and it would be useful to be able do this in specific circumstances. If this became possible, we would also be able to finalize multicams.
Disclosure triangles in list mode: do they still keep closing every time you go into a different event?
Having to open them each time can be pretty unnerving, the app should remember the state you left them in.Agreed.
Dupe detection, also such a basic feature…
Don’t get me started (-: You cannot imagine how many times I have explained to them why this is required.
Commit (or finalize) multicam clips, also basic…
Same story. Really needed.
Option to open compound clips in the timeline they’re at when double-clicking them (it would be so much easier than going inside them, away from your edit…)
One of my pet feature requests. Absolutely invaluable.
Synced clips and compound clips should inherit all metadata from the clips they contain: especially useful when working with double system audio, as scene and take info are usually embedded in audio files, it seems like a no brainer that once you sync up your clips the new synced clips should inherit this scene/take info, making it then very easy to rename them. Instead you get nothing, and you have to populate manually all those fields before renaming. Why? When everything is already there?
Disagree. All clips inside the synched clip keep their metadata. It is impossible to port these data over to the synched clip level because you will have multiple values and possibly conflicts.
Option to create sync clips from the timeline (is it possible? I think not but maybe I’m overseeing something?)
I don’t see any practical use for this. Syncing dual audio is something you do at the prep stage, not while editing.
Fix the annoying bug that makes the playhead jump all over the place sometimes when color correcting,
it makes it nearly impossible to work.Has been fixed.
Option to easily relink proxies.
If you want this for remote editing with proxies, you never should have a need for relinking if your workflow is correct. In other words: you ar holding it wrong (-:
https://www.youtube.com/watch?time_continue=365&v=UN-ArQnHQTc
More options for proxy sizes (rasters and data getting bigger and bigger, it would be nice to have more options, as currently, proxies can still be quite heavy…)
Would be useful, but then again drive space is very cheap these days.
Ensure the timeline playhead moves smoothly always, as in not skipping places, as well as timecode displaying every frame count and not skipping (this lagging might seem a small thing but I find pretty unnerving too…)
Depends on your system performance, nothing to do with FCP X. I have never seen this happening on any of the hundreds of projects I have worked with in the past years.
– Ronny
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Neil Goodman
February 7, 2019 at 3:44 pmA practical use for syncing clips in the timeline is when AE’s have to make crazy sync maps. All the systems currently can take a sync map and with one button press turn that into a multiclip/group now. Can you do this in FCPX? Honestly dont know.
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Mauricio Lleras
February 7, 2019 at 9:23 pmRony, I appreciate you taking time to go by most of the points I mentioned,
although I find your attitude a tad condescending here and there…
I do use Fcpx, don’t know how you got the impression I didn’t
-perhaps because I mentioned I wasn’t on the latest version?-,
but it’s not the only software I use;
I’m a freelancer, so got to go with what’s available or desired,
which is often not Fcpx…
And by the way, everyone uses the mouse too…
Anyway, I see you basically agree with most of what I brought up.
Glad to hear the annoying colour correction bug has been fixed.
Sad to see nothing much else is improved from version 10.4
on these many aspects….
Regarding some of your comments:[Ronny Courtens] “I don’t think you are familiar with the Timeline Index. Select Tags in the Timeline Index and you will be able to search for any markers or elements in any markers on your timeline. Clicking on the result will bring you exactly to that marker.”
Again with the attitude…I do know the Index and see it can be used to accomplish this.
However it is an imperfect use, as it does not allow for searches at the library or event level,
you HAVE to put everything in a timeline
and if you want to search for it you have to open said timeline and search there,
leaving your actual edit (and requiring you to be sure in which selects timeline that thing you’re searching for is).
So, while definitely workable, it still is not as good as say, Avid’s way,
which allows for a project wide search and brings up all instances found in a project,
and if you then double-click on any of the results it will take you directly to the point you requested,
regardless of whether that marker lives in a clip or in a timeline;
and in the latter case, if the marker is in a closed timeline it will open it for you automatically
and place the playhead right where you want.
So there is room for improvement, especially for an NLE which is otherwise
so strong on the metadata/organizational/search levels…Regarding syncing clips from the timeline, read Neil’s comment.
You may not find it necessary but there may be a variety
of situations in which you might want this.
As a matter of fact, I’m about to edit a low budget short
as a favour and it so happens they had a problem with the rental company
and so couldn’t get the gear to jamsync camera and sound,
and no sound was recorded on camera, so I’m left with an old-fashioned
manual sync on my hands; and although you could do this
without laying clips on the timeline, it is easier to check and perfect sync
if you do ( for instance nudging clips by subframe increments and such)
and may come in handy for delivering viewing dailies kemrolls.
So again, it may not be dearly missed by many,
but a small handy thing to have it certainly would be.Again, as I said in my post, nothing I raised is per see a deal breaker.
And I too like FcpX a lot.
But all these things put together do get to be annoying
and leave you wishing for more,
especially when you see how good it can be in other aspects.
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