Activity › Forums › Maxon Cinema 4D › Advanced Render?
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Steve Bentley
March 18, 2018 at 4:08 amAh infini-D! That brings back some memories. I actually started with Alias (now Maya) back in the late ’80s but at $87k a seat (which may have included the required SGI computer) it was just untenable. But working within the confines of infiniD after Alias sent me running for EIAS (I was on Mac at the time and it was the only game in town, still I think EI was about $11k a seat).
You should be able to do the blur with built in CCvector blur – or any effect that takes a motion blur data channel.
When I test the new C4d Vector blur I’ll make sure its possible to use a non-RSMB tool with a multipass blur channel as well. -
Steve Bentley
March 19, 2018 at 8:29 pmHey Eric,
In R19 the vector blur does seem to be fixed. I rendered vector motion and checked the final resting frame with a still frame with all blurs removed and they are identical. The change from blurred to non blurred in the animation seems reasonable too. So with an upgrade you should be golden.
There are also a lot of new features that should speed up your workflow including a better preview with reflections in the camera port! -
Eric Fitzgerald
March 20, 2018 at 7:42 pmLooks like I missed the upgrade path from R15. Story of my life. Have to pay full freight.
Thanks for the report Steve. I appreciate the help.
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Steve Bentley
March 20, 2018 at 9:18 pmI’d go with the multifile motion vector trick in AE. Its all we really use now. There are so many things that motion blur doesn’t work with in C4D even with the physical camera: things through transparent objects dont blur, things reflected in other objects dont blur, certain shadows, certain particle or displacement effects etc. It seems we always run into something so we’ve just adopted this pipeline.
With this piple line you can also have other objects carry the blur data and then in AE you can apply that data to objects that didn’t blur.
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