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Uncompressed Animation Codec
Posted by Jay Lee on March 16, 2009 at 1:03 pmHi, I received these instructions for a Quicktime I am making and am a little confused:
“The file needs to be UNCOMPRESSED with Animation Codec.”
When I render out, do I use the Animation Compression Type or Uncompressed 10 bit 4:2:2 or Uncompressed 8-bit 4:2:2 ? Or do I just select NONE under Compression Type.
Thanks in advance for any info!
Dave Johnson replied 17 years, 2 months ago 3 Members · 2 Replies -
2 Replies
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Curious Turtle
March 16, 2009 at 1:28 pmI *think* this means that you should use the Animation codec set to 100% quality. This is a lossless codec, not uncompressed one.
If in doubt, ask the person who has sent you these instructions. Much more reliable than attempting to mind-read their intentions.
All the best,
BenCurious Turtle Professional Video
Training | Editing |Support -
Dave Johnson
March 16, 2009 at 1:38 pmYes, the person is asking you specifically for an 100% Animation codec file. I’ve pasted below my reply to a similar question about “uncompressed” because there are some things in it that might help convey why they want a specific type of file (to avoid unnecessary re-rendering, color shifts, etc.) and why they would also need to tell you other specs in order to really accomplish that (i.e., aspect ratio, frame rate, audio specs, etc.)
If an NLE makes you render, it simply means something about your media is different from the sequence you have it in. To avoid rendering, you’ll need to make sure everything about your MOVs matches your NLE sequence (codec, frame rate, audio settings, etc., etc., etc.) To determine where the difference might be, when you right click the FCP bin window there is a list of things you can have it show about each file and sequence (video codec, frame rate, aspect ratio, audio codec, etc.). Check all the pertinent ones then go down the list and compare the MOV file specs to the NLE sequence specs.
It’s important to note that all “uncompressed” MOVs (aka “none” codec) are not created equal … if the MOVs were made with one “uncompressed/none” codec and your NLE system uses another, you’ll have to render. For example, I ran into that when I first started bringing “uncompressed” MOVs from my Windows After Effects station into FCP since the Windows system was using BlackMagic Design “uncompressed” codecs and my Mac uses the AJA “uncompressed” codecs. I just installed the AJA codec on my Windows system, made sure the “none” settings I used to render from AE matched those I used in my FCP projects and voila … no more FCP rendering. Similarly, you’ll have the same issue if both your FCP sequence and your MOVs use the same type of “uncompressed” codecs, but one is 8-bit and the other 10-bit.
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