After talking to a few video engineer-types, it turns out that the conventional wisdom for the square pixel sizes in graphics for NTSC & PAL are wrong. The clean aperture is 4:3, but the production aperture is slightly wider. The square pixel sizes were incorrectly calculated from assuming the production aperture is 4:3.
I guess if we were to exactly measure, say, a circle which was created in a sq. pixel comp in the traditional settings (720×540 or 864×486), it would be every so slightly stretched. So, in order to completely fill the production aperture and maintain proper aspect, the new values were calculated.
It took a while before I could wrap my head around that, but that is why CS4 now uses, for example, .91 (10/11) for the PAR in NTSC.
(Between that, looking at this article on time, and talking to a friend about Schrödinger’s Cat/Quantum Suicide, my mind was pretty messed up yesterday.)
CS3, FCS2
[Note: Using Particular, 3-D Stroke, and now Form do not instantly make your designs “teh awesome.”]