Hi Dave,
Really, that is the problem I am having….I do not want to have to paste the masks onto a similar sized, positioned layer.
The solution I have come up with is to copy and paste the mask to a white solid (which is the same size, PAR, rotation ect.) as it’s original layer and then use this as a luma matte over the photograph.
In my particular case it is an extreme version of Andrew Kramers’s demon face warp style effect. Use a texture to add veins and texture to a persons face.
The persons face and hands I masked out by hand (10 seconds long…carpal tunnel set in!!) so I had good tight masks to apply other effects to. I then used a texture photo which I keyframed the movement to match things like the movement and rotation of the hands (I’m trying right now to get Mocha AE to do this…but not having much sucess). Finally by using the original tight masks of the face and hands and duplicating them to a white solid and using that as a luma matte over the texture photo I am able to have moving textures that are perfectly matted to my hands/face.
The shot is far more complicated than Andrew’s orignal demo. The hands move on/off screen – in front of the face – head turns ect. Which is why I masked out everything very tightly for the full 10 seconds of the shot. The end results are working but the keyframing of motion by hand is still not coming out as tight as I would like so I am looking at some tracking ideas…point trackers won’t work…Mocha AE….seems to have issues too with the track. Hand keying may be the only solution.
As for the mask problem….solved that anyway!
Again though…if there is a more elegant solution I would love to hear it!!!
If I’m not learning something….I’m bored.