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  • AE and C4D

    Posted by Eric Sanderson on February 2, 2009 at 8:38 pm

    Ive known about C4D’s integration with AE for a while now but have just now come across a project that i will need to be taking full advantage of that, not so much for the multipass aspect of it but for the camera and light data. Im going to be taking c4d animations, camera fly-throughs and etc, then adding more 2d elements and particle streaks to that animation in AE.

    Ive just rigged some simple tests to get the hang of it and it seems to be working pretty well, but not perfect which is where my question comes in. My simple test was just creating a floor and a cube dead center and orbiting a camera around it. I was just wondering if there was a science or math to matching c4d “world center” with AE’s. Ive tried just putting a 3d plane in AE with a pos of [0,0,0] and it lines up with the cube pretty well but has some sliding as it orbits. So is there a method to finding the correct Pos in AE’s 3d space in to match C4D’s?

    Jan Sherlink replied 17 years, 3 months ago 2 Members · 1 Reply
  • 1 Reply
  • Jan Sherlink

    February 3, 2009 at 7:35 am

    The science/math is very simple and not needed:

    If you place your cube in C4D at [0,0,0] and the size is (200,200,200), the front-plane of the cube will be at [0,0,-100]
    Don’t forget the depth !

    Just prep everything in C4D; if you have an object where you’ll need the coordinates in AE, add the “External Compositing”-tag.
    C4D will generate a layer in AE with the correct [x,y,z].
    If you need to insert video at a certain place on an object, just make a Null at that point and tag it with the “External Compositing”.

    cya,

    Jan

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