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Vegas – Sony YUV Codec – Decklink – Impressions so far…
Thought I’d post this for those folks who are using Vegas, and thinking about a BMD Decklink Card. If anyone has results that are contrary to the ones below, by all means please let me know!
Thoughts so far:
If you acquire footage from DV, and plan on outputting it through the Decklink card, your best bet is to stick with 720×480 projects. I haven’t found a good solution for using 480 media, in a 486 timeline (field order appears out of wack). It also eliminates some rendering, until the final output. (If anyone has any suggestions on how to use 480 media in a 486 timeline without it looking like crap, please let me know!)
Print to tape works great – I’m using a non-approved P4 setup, and so far haven’t had a single problem with previewing, or printing to tape through the Decklink card. The odd lockup in Vegas since the installation of the card, but that’s about it. The only issue I’ve found so far, is you’ll have to play with pre-roll and offsets a bit – the deck is (inconsistently) about 2 seconds off. For most things, not a big deal – but can be a big pain.
Sony YUV Codec is terrible – So far, I’ve been less than impressed using the Sony YUV Codec for anything… especially for Graphics. Color gradients look worse than rendering with DV. If you’re doing any kind of processing of your video, don’t use the YUV Codec… Especially, it seems, if you’re working with DV Source material (because it is already compressed so heavily). 90% of our commercial projects are processed quite a bit in post (converted to 24p, gamma corrected, color corrected etc.), and the YUV codec is murder on the video. So far, with my comparisons anyway, DV in Vegas actually looks better than re-rendered YUV. (Again if anyone has any experience to the contrary, I’d love to hear it.) If you make a color grad in Vegas, or even Photoshop then ‘pre render’ it to DV – it looks way cleaner than ‘pre rendered’ to Sony YUV.
Here’s the workflow I’m using now, which is producing the best results (using DV source material). Do your basic editing in a 720×480 timeline, do your color correction, legalize your levels etc. Then render to 24p uncompressed AVI files. Start a new project (29.97 fps), import your rendered media – do whatever finishing you need to (insert slates, titles, etc.), then print your entire project to tape using the BMD 4:2:2 10bit codec. It will have to re-render the entire timeline (to take the 24p media, to 30i). Lots of rendering – but using regions, and the batch render options in Vegas it’s not too bad. Set it up at night, come back in the morning and you’re good to finish.
Obviously, for say a documentary, this workflow is less than ideal… For commercials and short-run projects, it works great. Few extra steps, but the final results take flat boring video, and gives it a nice look.
MY biggest worry with using Vegas and the Decklink, at least from the results I’ve been seeing with the YUV codec, is if you capture through the Decklink to Sony YUV – then do any kind of post processing of your footage, it’s going to completely fall apart… color correct etc. Each pass through the YUV codec, seems to make things that much worse. So I haven’t found a good way to work with the footage that doesn’t require rendering the entire timeline (which is going to make it terrible for longer projects).
I’m going to experiment further to see what kind of results I get capturing from SP with the YUV Codec, then printing it back… I think if you’re just doing a straight capture, edit, and print back to tape it should be OK (essentially one pass through the YUV Codec). But, if you’re Mr. Picky Pants like me, and want to color correct or do any kind of post-processing, it could be nasty…
I’ll post more results when I get a chance to experiment more.
Michael Linton
http://www.centricproductions.com
