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Fuse Effects in 04-01 library
I’ve been trying to figure out how the delay is done in the fuse effects and I just don’t see it. I hope it’s a complicated procedure because I’d hate to look dumb for not seeing something simple 🙂
There’s a delay of about 60 frames between the time when the fuse starts to move and the sparks and smoke start to follow. I want to eliminate the fuse (powder) and have the sparks and smoke start immediately. I’m trying to do an effect where letters are burned into stone. Hiding the two fuses doesn’t help.
Any thoughts or suggestions?
Thanks
Joe