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Alpha exports are ugly? Can’t loop with image sequences?
Hey all-
I’m working with particle illusion on a video game a small team I am on is developing. This particular scene consists of a waterfall splashing into a pool of water. I am doing the waterfall and the splashing as two separate layers. However when I try and export these animations with an alpha channel they acquire a very ugly gray border that is not there within the program. Is this impossible to get around? They of course do not appear if they render straight to video but I can’t do anything with that.On top of that that looping tutorial does not work for image exports because of the alpha mask. Is there a way to do this? Obviously a seamless loop would be essential for a video game where the background is static and one can watch the screen for as long as they wish. Thanks all!