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Keyframing mouth movements
This seems like a basic question to me, but it’s hard to search out a direct answer. I’m trying to find out what kinds of animating I can do in AE. I understand the process of keyframing a layer’s position, rotation, scale and opacity, but can you cycle through different “symbols” such as you can in Flash?
I like the idea of setting up a character to move the body as separate layers with puppet pins, but I’m used to swapping out mouths for lip syncing and eyes for blinking. I don’t see a means for this in AE yet. Can it have several different mouth images on different layers that only appear on certain keyframes one at a time? I’d feel limited with the “ventriloquist dummy” style mouth you get from just animating upper and lower lip layers. Even bending them with puppet pins isn’t the same as having a ready to use mouth in every position you can use for each “f” or “p” sound and so on.
It seems I could animate the character in AE with a blank face, then pass it over to flash to animate the
eyes and mouth if need be, but that seems a bit messy.This is my first time trying AE, so I’m just getting familiar with it’s animation potential.