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How to kill particles that go outside a sphere object?
I’m making a snow globe scene and it’s almost done, except that the nice snow that’s falling “inside” the globe just floats on through the glass and out. I was thinking of using Collision simulation to get the particles to bounce off the glass but I was wondering if there’s an easier way: i.e. just killing the particles that come outside the sphere.
Any ideas will be very much appreciated!
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…So this is how I managed to bungle it up today.