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texture png file applied as a tile, not to individual parts, when importing
I scanned an actor in RecFusion and got a resulting obj, mtl, an png file. When I open it in C4D, the texture gets applied as if the png file is a color that gets applied like a tiled pattern. If I open the same obj file in MeshLab, everything looks correct. If I export it from MeshLab as a DAE or OBJ file, when I open that in C4D the colors are in the right place, but they have strange dark jagged lines that cover the model. You can see all the files in this folder:
https://www.dropbox.com/sh/jusp2lb25gs4t1c/AAA7RYqVvKacwmnzCB9eLP6ka?dl=0
If anyone could help me know what step I’m missing I’d be grateful. I am brand new to C4D, and am not even sure what these issues would be called to search for them.
Also, my goal is to get the model into C4D, clean it up, rig it, and bring it into Unity. If you have ideas about that work flow, or if there some easier way and I could skip C4D entirely, I’m open to any solution. But I need it rigged and in Unity.
Thanks,
Ty