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  • Xparticles and dynamics

    Posted by Oidryn Karaz on May 1, 2019 at 6:59 am

    Hi guys, long time lurker here looking for some help.

    I have a simple setup with an attractor and some spheres, this piped through xparticles xpgenerator, it looks like little atoms popping into existence, well it does in the viewport after i have set initial state it almost works as expected. However in the render images all the dynamics I have in my viewport stops working. I have tried caching the dynamic body tags. I have tested it without running it through the xpgenerator and it works by itself. I also read here that its better to have editable geometry so i converted all the sphere to editable. I also read sometimes render settings are different to the vieport geo settings? If it wasnt for the working viewport i would just assume dynamis doesnt work through xp like that. Any ideas?

    Brian Jones replied 7 years, 4 months ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    May 3, 2019 at 2:09 am

    you may have to post the scene file, but — xp and dynamics are different sim systems so won’t cooperate. If you have rigid body tags on generated objects (editable or parametric doesn’t matter) the dynamics will take over the particles will still move where xp takes them but the dynamics will move the objects once they are born. If you want to see what the Dynamics are going to do you have to generate the particles while testing, if you have the xp doing things to the particles stream but you want collisions you have to use the collisions system in xp.

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