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XP render with Spherical Camera (VR 360)
Hi all
May I ask how do I render out x-particles using a spherical camera ? Render output is half a cubemap cross (intending to use for dome projection mapping).
The x-particles appears when rendered with a normal camera but not with a spherical camera.I have uploaded the scene file & the render outputs for normal and spherical cameras.
I didn’t managed to find any info on the net. Any help is appreciated (: