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Activity Forums Maxon Cinema 4D XP render with Spherical Camera (VR 360)

  • XP render with Spherical Camera (VR 360)

    Posted by Yaleryn Tan on April 28, 2019 at 11:12 am

    Hi all

    May I ask how do I render out x-particles using a spherical camera ? Render output is half a cubemap cross (intending to use for dome projection mapping).
    The x-particles appears when rendered with a normal camera but not with a spherical camera.

    I have uploaded the scene file & the render outputs for normal and spherical cameras.

    I didn’t managed to find any info on the net. Any help is appreciated (:

    13298_phoenixisd01.c4d.zip

    Yaleryn Tan replied 7 years, 3 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    April 28, 2019 at 7:22 pm

    I’d guess the XP material is like (or based on) the Hair/S&T renderer and won’t render in the spherical camera (it’s a limitation). You might have to use an xp generator to get something ‘real’ to render, the xpSprite object would look the same but render.

  • Yaleryn Tan

    April 29, 2019 at 12:03 am

    Brian Jones, thanks so much for your help!

    It worked when using the xpSprite object.

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