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Baking multiple emitters and rigid bodies, not working in Render – C4D R19
Hello,
I have a scene that involves rigid bodies being emitted and bouncing off of a surface. In order to select parts of the timeline for rendering, I want to bake the dynamics.
What I did was baking the emitters with the bake particle tag and after that baking the scene in the project settings.
Everything seemed to work fine, but while rendering a frame to the picture viewer I noticed that the dynamics are not applied to the final render, but only show in the editor (in the render view they just fly off, without any gravity)
I can’t find any “apply to renderer” or similar in the scene bake settings, what am I missing?