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Activity Forums Maxon Cinema 4D Baking multiple emitters and rigid bodies, not working in Render – C4D R19

  • Baking multiple emitters and rigid bodies, not working in Render – C4D R19

    Posted by Luca Lange on April 12, 2019 at 7:14 pm

    Hello,

    I have a scene that involves rigid bodies being emitted and bouncing off of a surface. In order to select parts of the timeline for rendering, I want to bake the dynamics.

    What I did was baking the emitters with the bake particle tag and after that baking the scene in the project settings.

    Everything seemed to work fine, but while rendering a frame to the picture viewer I noticed that the dynamics are not applied to the final render, but only show in the editor (in the render view they just fly off, without any gravity)

    I can’t find any “apply to renderer” or similar in the scene bake settings, what am I missing?

    Brian Jones replied 7 years, 3 months ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    April 12, 2019 at 7:51 pm

    dynamics typically need to be baked using the Cache tab inside the Dynamics tag since dynamics take the objects wherever they go once they are created.

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