-
Issue connecting nodes
So, I am currently working on something that I can’t figure out for the life of me.
I have two spheres, one slightly bigger than the other and being animated on via the Display Tag. (This way I can have a material change without changing the materials themselves)
The two spheres are in a Null which was then put into a Cloner displaced by a Random Effector with another Random Effector also offsetting the time.– Ultimately what I have is a collection of nodes that have a glass material that animates into nodes that have a glow material. (Nodes are switching on)
What I am struggling with is having to connect them.
I want a node, as soon as it lights up, to connect to a random node (a spline that travels between) and then that node lights up as well, and then this process repeats. I need multiple nodes connecting to other nodes and each other happening simultaneously.Is there an easy way to do this?
I’ve tried connecting all the individual nodes (using expresso) to other nodes in close approximation and then animating all connections manually but if one small change is needed, it’s a pain to redo all of this.Would really appreciate any help on this.