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Create selection that stays in a 3D world and selects parts of an object within the 3D selection’s boundaries?
Hi,
is it possible to create, for example an object as a selector, that will select the polygons of another object once that other object is within the selector-objects boundaries?? So kinda like an active selector in a 3d space..
Another example: I have made a plane that is situated in the middle of an object “cutting it in half” I would like the parts of the object on the left side of the plane to be selected and not the right side and I would like this to be dynamic.
This has been a head scratcher.