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Texture keeps “slipping” off my MoText with dynamics applied to it
I’ve created some MoText and added a Rigid Body dynamics tag to have the the individual letters fall onto a plane as individual rigid objects. No matter what I tried, I wasn’t able to get the letters to fall individually: I always only got the entire text to fall as a single object (I had the tag as Apply Tag to Children, and then Top Level). I ended up making the text editable, i.e. converting each letter into a spline and then extruding that. Now I had exactly what I wanted, so I proceeded to texturise it and everything seemed fine, until I rendered a preview of the animation and found that my texture completely “slips” off the objects… that is, it stays in place, as if the parts of the texture (the effectors and such) were set to “world” instead of “texture”.
I’m guessing it has to do with UVW Mapping… but it doesn’t let me generate coordinates for the object, no matter what I try. And, then, I’ve also set the texture as cubic, flat, you name it: it still slips, which is a first for me…
I’ve even tried putting the texture on the individual extrudes, and, again, setting it to cubic, flat, etc… the result is the same.
As I said before, my individual splines are each inside an extrude, then they’re all grouped into a null, and that’s where I’ve applied the dynamics, which I have baked an all. All of that I’ve tossed into a Subdivision Surface to soften the relatively-low-poly letters.
I’m afraid I’ve hit a brick wall here, and I can’t find any answer online to my specific conundrum… I’d like to be able to solve this but, most importantly, I’d like to understand why it’s happening, in order to avoid whatever I did wrong in the future. Any input will be greatly appreciated!