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How to make one random effector ONLY effect a multishader in my color channel, while another random effector ONLY effects the color shader in my transparency channel?
Hello there! I hope someone sees this and helps me out with this thing. So I have a bunch of cloners set up. Each of those cloners has a different number on it via the multishader and the random effector being set to color mode ‘on’. I also have it randomly switching numbers throughout the timeline by making the mode set to noise. HOWEVER, I also want it to have random transparency (all the clones either gradually appearing or disappearing). The only way i can think of in regards to that, is by using a random effector in conjunction with a color shader placed in the transparency channel. However this is where the problem occurs. Any one of the two random effectors will affect both channels. Both the Multishader in the color channel, and the Color Shader in the transparency channel. I want to be able to control the animation for the texture/ number shade and have control over the random transparency change for those cloners. If I can get this to work, I can animate it to where the randomness in transparency is fast or slow while maintaining the same animation for the multishader/texture changes in place and vice versa. Please! If anyone can shed some light as to how I can get this done, that would be absolutely brilliant!!!!