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Activity Forums Maxon Cinema 4D Soft Body Dynamics – weird “crunching” issue on default settings…

  • Soft Body Dynamics – weird “crunching” issue on default settings…

    Posted by Rob Mason on March 8, 2018 at 2:55 pm

    I have a snapshot of a cube with 10 segments on every axis and have applied a Soft Body Tag with no settings changed (just default). The floor Plane just has default Collider Tag settings.

    I have no idea why I am getting this issue. The entire shape is almost shattering instead of dropping like a piece of jello. Something is broken here and I have idea what.

    On top of that, the render preview takes an eternity. I have nothing else going on in this scene other than the Plane, the Cube and those dynamics tags mentioned before.

    Please HELP!

    softbody.png

    Maximiliano Schneidewind replied 6 years, 7 months ago 4 Members · 10 Replies
  • 10 Replies
  • Jim Scott

    March 8, 2018 at 9:41 pm

    To smooth out the soft body dynamics increase the Steps per Frame in the Project Settings:

    Unfortunately that will further slow down the animation preview in the viewport, which is already an issue for you. If that just started, try a reboot. Otherwise I don’t know what to suggest.

  • Brian Jones

    March 8, 2018 at 11:17 pm

    doesn’t do that here, what version of C4D?

  • Rob Mason

    March 9, 2018 at 3:31 pm

    In response to both of you, I have version R18 and I did try increasing the Steps and all it does is slow down the render even more and doesn’t solve the issue.

    I found a helpful method for “controlling” and speeding up the soft body dynamics using the Mesh Deformer and a Cage, here is a link: https://www.youtube.com/watch?v=fibVrUBQhkA

    It has helped, but I am still at a total loss as to why this is happening. Furthermore, I cannot use the Mesh Deformer trick from that link in Cloners…which is a major bummer for my project…

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  • Jim Scott

    March 9, 2018 at 6:43 pm

    Post your project file so that we can take a look at it.

  • Rob Mason

    March 11, 2018 at 8:46 pm

    Sorry for the late reply. Here it is…

  • Rob Mason

    March 11, 2018 at 8:50 pm
  • Jim Scott

    March 11, 2018 at 11:19 pm

    Here is your project with some slight modifications:

    1) Object type changed to Icosahedron for more uniform polygons.
    2) Render Perfect deselected, otherwise the render would create a perfect sphere for every frame (no deformations)
    3) Soft Body settings – Stiffness increased from 0 to 30
    4) Steps per Frame – increased from 5 to 20

    On my machine (2012 Mac Pro with dual 6-core 3.4 GHz Xeon processors with 64 GB of RAM) the first 70 frames of the animation (where all the action takes place) took 18 seconds to render an Apple ProRes 422, 1280 × 720, movie file. I would estimate that playback in the viewport was 15-20 fps.

    12243_bouncyballtestmodified.c4d.zip

    I hope this helps.

  • Rob Mason

    March 13, 2018 at 6:34 pm

    Wow. Thank you so much Jim Scott!

  • Jim Scott

    March 13, 2018 at 8:30 pm

    You are very welcome. Hopefully all of your issues were addressed.

  • Maximiliano Schneidewind

    October 3, 2019 at 2:11 am

    Jim, you seem like the man to ask! Im having the same issues, i know my scene is a little tad more complicated, but the soft bodies are crunching themselves out of the cube i set as a collider (with static mesh) and not only it is slow in the viewport. Each frame takes 55 minutes to render on arnold (which i thought was a render accelerator, of course i am new to 3d) and i dont know how to properly control, or animate starting frames. Any tip? Suggestion? Im on a macbook pro, 2019, 2.4GHz 8-core ninth‑generation Intel Core i9 , 32gb ram, 4gb gpu.

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