-
Creating a Hexagonal Mesh Fence
Hey every body!
I am currently working on a project in which I need to create a Hexagonal mesh fence and use as a cylindrical object that encloses another object. I am currently using R13 C4D and I have tried many different ways to solve this problem, such as using a Alpha Material texture, cloning, and even using a plane object and using that as the object in a cloner and then just scaling the plane to get my mesh in the proper geometric shape. While that method works if I were to use it for a flat projection, I can’t figure out how to either make it cylindrical such as using a bend deformer or a wrap as none of those methods have obviously work out. If someone can please explain to me how I can do this I would greatly appreciate it, and thank you in advance!I attached the work file to show what it is I am trying to do.
Kind Regards