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TP animated end of lifetime..
Hi guys,
I got a specific tp setup, where one pstorm causes particles to fall and another pstorm is splitting them up at impact on a surface. From the surface a sphere will rise and when passing a specific y coordinate it kills all the particles.
Is there a way to, instead of just killing all the particles, to start scaling them down? Sorry I am a noob at TP so I hope my explanation makes some sense.
Thanks for any help.
Regards,
Marten
