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noise on imported green screen texture.
So Ive used this workflow in the past with decent results. The final comps end up being pretty gritty and dirty so I can get away with a lot, but this is too much. Basically the workflow is this. Green screen a comp in AE, bring into C4D, and apply to plane with alpha and mix with 3d objects. Rough and dirty but ok for this application. The problem is the girl (green screened footage) gets grainy as hell. Ive disabled all lights and the problem persists. I did a test and imported the green screened footage into a new comp with plane using C4ds default setting and it looks fine. Now I’m really confused…Ive individually removed lights then HDRI rig as well. Nothing seems to work. See screen shot…
Thanks
