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Activity Forums Maxon Cinema 4D Reccomendation for Team Render Computer

  • Reccomendation for Team Render Computer

    Posted by Richard Windsor on February 13, 2017 at 1:32 am

    I am wanting to get an extra system that I will mostly just use for Team render in Cinema 4D. I work on Mac but was gonna get a gaming PC that will really just use for rendering, but just saw the new HP Z2 minis that are actually pretty powerful little systems. Does anyone have any recommendations on what type of PC to get, does Processor matter much more then GPU or what?

    Brian Jones replied 9 years, 5 months ago 2 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    February 13, 2017 at 3:16 pm

    what renderer are you going to use? C4D’s built-in Standard or Physical or something else? Standard and Physical are both CPU renderers (for the moment – there are rumors they are working towards some kind of GPU solution but those are just rumors) so GPU would be unimportant for those (right now) for a TR machine.

  • Richard Windsor

    February 13, 2017 at 9:33 pm

    I just use Standard and Physical mostly. Are there any renderers you would recommend getting for Cinema 4D as well?

  • Brian Jones

    February 13, 2017 at 10:07 pm

    Third party renderers is a big discussion. Lots of people like one or another, lots like VRay, Arnold and Octane I haven’t tried any of of them but have tried the demo’s of Maxwell, Thea, Indigo, Cycles and lately Corona. I like Corona a lot as it seems to be the best at integrating with C4D, at least for me and very nice results (I think). Since I’m on the Mac right now Corona is free as it’s in testing for Mac but it’s very stable. They say Team Render is coming it’s not there yet… and Corona is a CPU renderer as well (but faster than Standard and Physical for GI type renders) most of those others are GPU only or a combo of CPU/GPU. I would recommend trying demos of as many as will run on your system or you like the look of or can afford as some are more pricey… and since all the renderers out there fit into the C4D workflow differently and all have their own material system, you have to find what works for you.

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