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Activity Forums Maxon Cinema 4D Metaball in collider object exceeds limits

  • Metaball in collider object exceeds limits

    Posted by Niels Van den heuvel on February 12, 2017 at 3:08 pm

    Hi guys,

    As you can read in the title, i got a slight problem with emitting metaballs. I’ve created a glass and I wanted to fill it with a fluid, thus the use of an emitter and metaball. The problem is that when i fill the glass, the metaballs exceeds the boundaries of the glass. The glass has a collider object with static mesh on and the sphere’s from the fluid have a rigid body.

    Thank you in advance.
    Greets, Niels.

    Adam Trachtenberg replied 9 years, 5 months ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    February 14, 2017 at 4:58 am

    This is something that would benefit from a dedicated fluid sim (X-Particles, RealFlow, etc.), but you might try using a boolean object to cut away parts outside of the glass.

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