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Metaball in collider object exceeds limits
Hi guys,
As you can read in the title, i got a slight problem with emitting metaballs. I’ve created a glass and I wanted to fill it with a fluid, thus the use of an emitter and metaball. The problem is that when i fill the glass, the metaballs exceeds the boundaries of the glass. The glass has a collider object with static mesh on and the sphere’s from the fluid have a rigid body.
Thank you in advance.
Greets, Niels.