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Distorted UVW Mapping on Complex Geometry
Hi Everyone,
I’ve searched for several hours for an answer to my question and nothing has solved my problem yet. But this place seemed the most knowledgable. Any help is very much appreciated.
I have a camera projection of an image onto a fairly complex geometry. I am trying to “stick” the projection onto the object so I can modify the mesh as I desire.
My current process: Right-Click on the texture tag of the geometry > Select “Generate UVW Coordinates”. But it distorts the image. Please the images below for a before/after example.
Does anyone have any idea why this is happening and it’s possible to correct it? Or should I just opt for baking to bitmap? Thanks very much for your knowledge!

