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  • Distorted UVW Mapping on Complex Geometry

    Posted by James Kaudewitz on December 25, 2016 at 4:19 pm

    Hi Everyone,

    I’ve searched for several hours for an answer to my question and nothing has solved my problem yet. But this place seemed the most knowledgable. Any help is very much appreciated.

    I have a camera projection of an image onto a fairly complex geometry. I am trying to “stick” the projection onto the object so I can modify the mesh as I desire.

    My current process: Right-Click on the texture tag of the geometry > Select “Generate UVW Coordinates”. But it distorts the image. Please the images below for a before/after example.

    Does anyone have any idea why this is happening and it’s possible to correct it? Or should I just opt for baking to bitmap? Thanks very much for your knowledge!


    Brian Jones replied 9 years, 9 months ago 2 Members · 1 Reply
  • 1 Reply

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