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RE:Map UV issue
Anyone have any experience using Re:Map and exporting from C4D? I have a texture applied to a cloned cube with a simple rotation I need to transition between images but the export doesn’t seem to be coming out correctly. They either get mapped extremely distorted or not correctly and don’t seem to move with the UV correctly. It looks as if it’s used as a matte instead of tracking the face of the cubes. I’ve rendered at 32 bit and imported sequences at 32 bit and interpreted the footage to preserve RGB. Working with C4D r17 and AECC 2015. Any help would be greatly appreciated.
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