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Activity Forums Maxon Cinema 4D Sketch toon issue

  • Sketch toon issue

    Posted by Daisy Millard on April 19, 2016 at 4:40 am

    Hi Guys,

    I’ve tried everything i can think of. I’m new to using sketch and toon so it’s probably an issue that i don’t realize in the material settings.

    I’m having a problem with sketch and toon. I’ve applied it to a building object booled with extruded splines and small ‘window holes’. The window holes are all separate poly’s (i was hoping that would solve the issue.) in some places the Sketch and toon is rendering connecting lines between the windows that shouldn’t be there. Anyone have a troubleshoot for this?

    Best,
    Daisy

    Brian Jones replied 10 years, 3 months ago 2 Members · 2 Replies
  • 2 Replies
  • Daisy Millard

    April 19, 2016 at 4:55 am

    Here’s a reference. The unwanted lines link the groups of 4.

  • Brian Jones

    April 19, 2016 at 2:31 pm

    can’t tell from the pic from what you describe. if they are all separate polys for the ‘windows’ it doesn’t make sense. I wouldn’t boole that many windows, using materials would be better or cloning the windows… as for the S&T I’d have to see the file (or just one building of it).

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