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Activity Forums Maxon Cinema 4D Binding breaks

  • Binding breaks

    Posted by Ian Hutchinson on January 6, 2016 at 10:22 am

    Hi there,
    I used the character object to create a rig and bound the geometry to it without any problems. After animating it for a while I noticed that the arm was no longer lined up with the arm bones. Is there a way to rebind this without repainting all of the weights or to go back to the original bind and copying over all of the animation to a raw un-animated rig? Thanks for in advance for any guidance.

    Ian Hutchinson replied 10 years, 7 months ago 1 Member · 0 Replies
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