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Binding breaks
Hi there,
I used the character object to create a rig and bound the geometry to it without any problems. After animating it for a while I noticed that the arm was no longer lined up with the arm bones. Is there a way to rebind this without repainting all of the weights or to go back to the original bind and copying over all of the animation to a raw un-animated rig? Thanks for in advance for any guidance.
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