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Shattered glass dynamic parts going through collider (floor) and non-stop jittering
Hi all and happy new year!!
Attached a scene I have created. I want to have the TV glass fall on the floor but you will notice part of the glass goes slightly through the floor. And some parts don’t stop jittering either. I have tried increasing substeps in project settings, changing custom mass, adding linear and angular damping, changing collision shape, bounce, friction and a ton others but nothing seems to solve either. Bits of glass still go through the floor and the smaller bits keep dancing like jumping beans.
Any ideas what could I try or what am I missing?
Thanks!
ER