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Activity Forums Maxon Cinema 4D Transferring particle streams to Unity

  • Transferring particle streams to Unity

    Posted by Michael Goldberg on December 23, 2015 at 4:18 pm

    Hey All,
    We are building some VR in Unity, and I’m building some of the assets to be used in Unity. We can transfer objects no problem, but I haven’t come up with a useable solution for transferring more complex objects efficiently. We ultimately will be running the app from a phone, so it needs to be fairly compact. Specifically I’d like to transfer a bunch of clones in 1 scene, and particles from thinking particles in another. I tried using nitroblast to bake the cloner, and particles into 1 mesh, but it becomes just too large. I’m looking for other suggestions, and we know we may need to just do the particles etc within Unity itself.

    Thanks,
    Mike

    Michael Goldberg replied 10 years, 8 months ago 1 Member · 0 Replies
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