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Activity Forums Maxon Cinema 4D Dividing rigged character into parts for animation – individual parts “popping” out.

  • Dividing rigged character into parts for animation – individual parts “popping” out.

    Posted by Thor Guldager on December 8, 2015 at 10:27 pm

    I’m quite new to rigging, but have finally successfully rigged a humanoid character for animation. The character is a single object. For the animation I have in mind I need the different body parts (e.g. underarms, overarms, thighs, head, etc.) to “pop” out from a scale of 0 to a scale of 100, individually, and at different times.

    What is the easiest way to do this, without messing with the rig/skeleton i have created.

    Thanks in advance!!

    Thor Guldager replied 10 years, 9 months ago 1 Member · 0 Replies
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